Industry Agenda
Digital Media and Society
Implications in a
Hyperconnected Era
World Economic Forum Shaping the Future Implications of Digital Media for Society
project report
Prepared in collaboration with Willis Towers Watson
January 2016
. © WORLD ECONOMIC FORUM, 2016 – All rights reserved.
No part of this publication may be reproduced or
transmitted in any form or by any means, including
photocopying and recording, or by any information
storage and retrieval system.
REF 181215
. Contents
5
Executive Summary
8
Introduction
9
Methodology
10
Section 1: User Behaviour,
Preferences and Concerns
20
Section 2: User Engagement
26
Section 3: Impact of Digital Media
on Individuals, Organizations and
Society
26
Beneï¬ts and Opportunities
31
Downsides and Risks
38
Section 4: Outlook and Call to
Action
42
Project Contributors
44
Tables
58
Endnotes
Preface
We need only look to our own experience – at home, in
public spaces and at work – to see that technological
innovation and digitization are fundamentally reshaping our
public, private and professional lives. The Fourth Industrial
Revolution is upon us, and the Media, Entertainment
and Information (MEI) Industries are at the core of this
transformation; they provide the digital tools, services,
applications and content we engage with, increasingly
anytime and anywhere.
Sarita Nayyar
Managing Director
The emerging digital MEI offerings are the main driver to
World Economic
smartphone, tablet and other connected device adoption,
Forum USA
as well as to our changing relationship with many other
elements of daily life, such as health, consumer products
and mobility. Around the world, people now spend more
time using laptop computers and smartphones than they
do in other daily activities, and our “connected time” is on
the rise. This is referred to by the World Economic Forum
as hyperconnectivity, and it will continue to affect how we
interact with one other, how we learn and work, in ways that
are both profound and impactful.
MEI businesses have greatly beneï¬ted from the digital
transformation of their industry, but the challenges of
content and service congestion and of rapidly evolving
end-user needs and preferences cannot be ignored.
No
individual, enterprise or government can afford to be
unaware of the implications that the growing use of digital
media, entertainment and information content and services
(“digital media”) will have on industry and society. MEI
enterprises must continue to innovate to keep pace with
the emerging media consumer who continually challenges
industry business models and offerings. At the same time,
we must begin planning for how our increased connection
to digital media is and will continue to change the very fabric
of our society.
With this Digital Media and Society report, the World
Economic Forum strives to raise general awareness,
catalyse further discussion and stimulate action from
its readers.
Much can be done by decision-makers in
both the public and private sectors to foster the positive
implications of increased digital media use and to recognize
and address its potentially unfavourable impacts. However,
as much as public-private cooperation can improve the
lives of citizens, in the context of hyperconnectivity much
of this responsibility lies in the hands of the individual. As
such, the report has been designed to speak to all types of
readers.
Whether the reader is a parent, a senior company
executive or a government policy-maker, this study provides
facts, ï¬gures and supporting evidence to all its claims, and
includes tangible recommendations to all stakeholders for
action.
We hope this collective effort by an extensive group
of organizations and individuals will stimulate further
consideration of, and research into, the implications of everincreasing digital media use in our lives. Through action,
partnership or further research, the ultimate objectives of the
World Economic Forum are to ensure that an increasingly
connected lifestyle remains an asset to business, individuals
and society rather than a liability, and that all stakeholders
beneï¬t from our work and insights.
Digital Media and Society
3
. . Executive Summary
Innovations in technology, particularly in digital media,
increasingly are changing the way people use Media,
Entertainment & Information (MEI) services. More than
this, the very fabric of daily life is being altered. People
are interacting and connecting with each other in different
ways. Their sensibilities and psychologies are changing.
Blurring boundaries between private and professional lives,
and the hunger for immediate information are driving online
connection time.
Trust in individuals’ relationship with digital
media has become an increasingly prominent issue. In some
ways, new generations are leading the evolution in changing
behaviour, but in others, older generations are “catching up”
surprisingly quickly.
The World Economic Forum’s Shaping the Future
Implications of Digital Media for Society project
was launched to provide insights on today’s media,
entertainment and information consumer, as well as on
the broader impact of digital media use on individuals,
organizations and the larger society.1 As part of that project,
the Digital Media and Society report aims to highlight
opportunities in digital media that can be encouraged
and nurtured. The report also signals potentially negative
consequences that need to be tackled – individuals and
families can address some; others require the attention of
institutions, from schools to corporations, and states to
national governments.
Digital Media and Society is based on evidence collected
through desk research, project workshops, expert interviews
and an online survey.
Although the scope is large, it is not
intended to be comprehensive. Rather, the report presents
a broad picture of developments in digital media and their
implications, in order to raise awareness, spark further
discussion and stimulate the MEI industry and policy-makers
to cooperate in two crucial ways: by cultivating the positive
implications of digital media use and by addressing, and
then re-dressing, its potentially negative impacts.
Definitions
For the purposes of the Digital Media and Society report,
digital media is defined as products and services that
come from the media, entertainment and information
industry and its subsectors. It includes digital platforms
(e.g.
websites and applications), digitized content
(e.g. text, audio, video and images) and services (e.g.
information, entertainment and communication) that can
be accessed and consumed through different digital
devices.
People’s online behaviours shape their digital identities.
Individuals may show different behaviour patterns in
different contexts (e.g. private versus professional), which
may be described as different digital personae.
User behaviour, preferences and concerns
People are spending more and more time online.
Consider
these approximate figures for 2015:2
–– 3 billion internet users
–– 2 billion active social media users
–– More than 1.6 billion mobile social accounts
While laptops and desktops are still most commonly
used, mobile devices are gaining fast on them, causing
a significant change in people’s engagement with digital
media. Growth in mobile encounters is particularly strong in
emerging countries, where consumers are leapfrogging from
“no digital use” straight to “mobile use”.
Increased online connection time appears to be driven
mainly by work or information seeking, followed by
social and entertainment needs, based on findings from
the five countries surveyed for this report. Digital media
consumption for private and professional motives is more
and more integrated, with individuals using digital media
to move seamlessly back and forth between work and
personal activities.
Digital Media and Society
5
.
Sharing content has become a very important element of
using digital media, with users most likely to share content
that entertains, informs or inspires. Digital media also has
made it possible for billions of online media consumers to
participate in content creation. One-third of respondents
to the Implications of Digital Media Survey conducted in
October 2015 for this report, say they post written content,
pictures or videos on social media sites either daily or a few
times each week.
The main characteristics of today’s consumption patterns
can be summarized as follows:
–– Mobile: People now spend an average of two hours
daily on the mobile web, one-third of their total online
time, with Millennials and digital media users in emerging
countries emerging countries leading the mobile
revolution.3 The obvious advantages are that mobile
usage is less dependent on place and time, and devices
are more affordable than laptops/personal computers
(PCs).
–– Social and interactive: Social networking is by far the
most popular online activity, clocking in at an average of
1.8 hours or 30% of daily online time.4
–– Flexible and personalized: Users can have a more
active role and more control over the digital media
offerings they use and engage, compared with
traditional media. User accounts and cookies allow
for customization of content displayed based on user
characteristics and usage patterns.
–– Fast, instant and convenient: Fast internet and new
technologies (hardware and software) allow for easier
access and use, and enriched content.
–– More content: As content creation and distribution
become simpler, a greater amount of content and
services are becoming available.
Content is more
diverse, but consumption is potentially focused
more on breadth than depth, as capacity is limited.
The importance of content filtering, curation and
recommendation has grown.
–– Collective: The possibility to connect, share,
recommend and communicate creates a collective
experience that shapes not only behaviours and
preferences, but also a collective consciousness of
shared beliefs, ideas and moral attitudes.
–– Fragmented and multi-channel: The huge number
of channels and creators makes content ever more
fragmented. Users access multiple platforms from
multiple devices. Adapting content to these multiple
platforms becomes imperative.
–– The higher the usage of digital media, the higher the
willingness to pay: Increased connection and use of
digital media should tip the revenue scale in industry’s
favour, but innovation in creating better user experiences
is crucial, as it is clearly evident that traditional digital
advertising is losing its appeal and efficacy.
6
Digital Media and Society
But new consumption patterns, along with the presence of
more players and creators in the market, bring challenges.
Consumer trust is at risk because of fundamental
concerns about:
–– Truthfulness of content, given its volume, the large
number of creators and sources, and need for more
clarity around filtering mechanisms.
–– Integrity of the company/consumer value exchange.
–– Security of personal data and digital identities from
cybercrime, given the significance of this information to a
consumer’s professional, financial and social well-being.
User engagement
Engaging consumers through digital media requires much
more than simply “pushing” marketing content or services
at them.
Consumers have become savvy at ignoring
ubiquitous display advertisements and more and more are
using ad-blocking software.
Instead, engagement requires providing valuable content
that meets user needs for information, convenience and
entertainment, stimulates content sharing and “pulls” in
consumers. For any brand or service, critical elements of
this engagement strategy include:
–– Entering into a conversation with consumers through
social media
–– Engaging employees to advocate the company through
their social media activities
–– Exhibiting socially responsible behaviour, particularly
regarding use and control of users’ personal data.
The impact of digital media on individuals,
organizations and society
The greater use of digital media today is changing people’s
everyday lives and the way they connect and collaborate
in the broader societal context, at work and in civil society.
This project’s research into five countries from different
regions concludes that this is a global phenomenon. Much
of the impact of this heightened use is beneficial to both
individuals and society.
Digital media has empowered
people so that they no longer are passive bystanders or
recipients in the transformations wrought by the digital
revolution, but are actively shaping digital media and its
meaning for society.
The benefits to both individuals and society of increased
digital media usage include the following:
–– Assists social interaction and empowers individuals,
connecting the like-minded across vast distances, as
well as connecting those usually separated by social,
economic, cultural, political, religious and ideological
boundaries
–– Offers the means to increase civic participation and
facilitates the creation of communities with a common
interest or cause
–– Enhances flexibility for workers and employers,
boosting productivity and enabling greater work-life
integration
–– Facilitates education and life-long learning to build
and source skills
. The main risks of higher digital media consumption include
the following:
–– Can be used with harmful intentions to spread
propaganda and mobilize followers
–– Influences human decision making as a result
of content filtering mechanisms that can target
specific information to certain people with potentially
discriminatory effects. This can happen through
information sharing or manipulation of information,
for example, during an electoral process (“digital
gerrymandering”)
–– Potential for near term inequality due to the
disruptions in labour markets and different skill
requirements brought about by digital technology
–– Changes in social skills and sense of empathy as
children and adults spend more time online. Facilitates
bullying, harassment and social defamation, reflecting
threats and patterns seen in the offline world
–– May impact mental and physical health if screen
time is excessive. The harm includes stress, greater
vulnerability to addictive behaviour, and less time spent in
physical activity.
Can pose health and developmental
risks for young children if usage is not monitored
Outlook and call to action
The report’s research suggests that action from diverse
social players will make it more likely for people to take
advantage of more-frequent use of digital media even as
they mitigate related risks:
–– Public and private sectors should partner for
multistakeholder collaboration to drive action on
the effects noted in this report. The World Economic
Forum can facilitate public-private collaboration. Both
regulators and industry can engage with academia
and non-governmental organizations (NGOs) to
incorporate research findings and initiatives in creating
and implementing new socially responsible MEI industry
offerings or public policies.
–– The public sector can help to update, promote and
enforce evidence-based standards and regulations
in order to facilitate the benefits of digital media and
innovative solutions to mitigate the negative effects.
It
can also facilitate the creation of social institutions
and programmes that assist individuals and the private
sector in making digital culture healthier at home, in
education, at work and in public life. For example, the
European Commission’s DG Connect group has a
directorate dedicated to digital society, trust and security
– every governmental body should establish similar
resources for their country or region. However, any
model of guidance and support should be adaptable to
changes in the marketplace and user behaviour.
–– The private sector, principally industry, should
consider the implications for individuals when
designing platforms and services or creating
content.
The private sector can deepen efforts to build
trust with consumers, for example, by becoming more
transparent about how personal data are used and
showing a corporate ethos of accountability and social
responsibility. An effective tool is sponsoring public and
non-profit organizations that help to promote beneficial
use of digital media. From an employer’s perspective,
organizations should forge a strategy to integrate digital
media and technology into workflows, and should be
proactive in addressing the opportunities and pitfalls
that increased connectivity brings to the business and
employees.
–– Finally, individuals are encouraged to enhance
their digital literacy and skills, and use digital media
responsibly.
Individuals thus can protect themselves and
others, especially those who are vulnerable. Individuals
can also get involved with civic organizations and
NGOs on digital media issues that have an impact on
their lives.
Digital Media and Society
7
. Introduction
The digitization of the Media, Entertainment & Information
(MEI) industry has established new opportunities for
consuming, sharing and creating media content through a
growing number of devices and platforms – at any time and
from any place. Today’s media content and advertising are
distributed online and disseminated through social networks
and digital platforms. As engaging with digital media grows
easier, so does the time dedicated to content, platforms
and services. New platforms and changing consumption
patterns affect an individual’s everyday life and social
interactions, alter how work is done, and impact learning
and civic action.
Changing digital media consumption patterns and their
impact on society are direct consequences of the fourth
industrial revolution.5 The World Economic Forum is
committed to helping organizations in both the private and
public sectors to navigate through this transformational
change.
The Shaping the Future Implications of Digital
Media for Society project is one of many initiatives from
the Forum to stimulate multistakeholder collaboration in
addressing some of the implications on society of this fourth
industrial revolution. More specifically, the project looks at
one of the MEI industry’s roles in this revolution.
8
Digital Media and Society
The objective of Digital Media and Society, a report that is
part of the Forum’s project, is to provide insights on today’s
emerging MEI consumer, focusing on the factors that shape
an individual’s behaviour and preferences for digital media
usage. Additionally, the report links those developments
to broader impacts on the individual, organizations and
society, highlighting the opportunities and benefits, as well
as the risks and potential downside.
After a “wild childhood”, it is now time for digital media’s
“coming of age”.
Industry, the public sector, and the
individual must assume responsibility for fostering the
opportunities offered by digital media, while helping to
mitigate the negative effects on individuals, organizations
and society.
. Methodology
The evidence presented in this report was collected
through desk research, expert interviews, sessions at World
Economic Forum events and an online survey conducted
in October 2015 across the USA, Germany, South Africa,
Brazil and China, with a representative sample of about
1,000 digital media users in each country. Opinions and
additional supporting evidence have been provided through
a project blog series.
While it cannot be comprehensive, this report offers a broad
picture of relevant developments in digital media and their
wider implications. The aim is to raise awareness, spark
further discussion and stimulate the Media, Entertainment
& Information (MEI) industry as well as policy-makers to
collaborate on cultivating the positive implications of digital
media and discouraging the negative.
Project sessions
See Section 4: Outlook and Call to Action and Project Contributors for details
Jakarta, Indonesia 19 April 2015
World Economic Forum on East Asia
“Analogue Hearts and Digital Minds: The Impact of Digital Media on Human Behaviour”
New York, USA 13 May 2015
MEI Industry Spring Strategy Meeting
“Exploring the Drivers behind Changing Media Consumption Habits”
Geneva, Switzerland 12 August 2015
Young Global Leaders (YGL) and Alumni Annual Summit
“Digital Changes in Society”
Dalian, People’s Republic of China 10 September 2015
Annual Meeting of the New Champions 2015
“China’s Media Society: Impacts of Changing Media Consumption Patterns in China”
Project videos
Expert interviews conducted for the project were filmed and extracts of these interviews are featured in a series of videos
focusing on the different topics covered in the report.
Blog series
A number of project-related articles were published on the World Economic Forum’s Agenda Blog. They can be
accessed through the Shaping the Future Implications of Digital Media for Society project website on weforum.org.
NB: All opinions expressed in the project videos and blog series are those of the interviewees and authors respectively.
The World Economic Forum is an independent and neutral platform dedicated to generating debate on the key topics
that shape global, regional and industry agendas.
Implications of Digital Media Survey
The Forum conducted an online survey in October 2015, in collaboration with comScore and Willis Towers Watson, with
a representative sample of 5,070 digital media users aged 15-69 years drawn from:
–– Brazil (1,033 participants)
–– People’s Republic of China (1,019 participants)
–– Germany (1,023 participants)
–– South Africa (997 participants)
–– USA (998 participants)
See Table 1 for an overview of demographic characteristics
Segmentations used in Implications of Digital Media Survey
Generation
Millennials: reported age between 15 and 34 (born 1981-2000)
Generation X: reported age between 35 and 50 (born 1965-1980)
Baby Boomers: reported age between 51 and 69 (born 1947-1964)
Sporadic users versus frequent users
Sporadic users: the sample who reported spending less time than average per week consuming digital media
Frequent users: the sample who reported spending more time than average per week consuming digital media
Digital Media and Society
9
.
Section 1
User Behaviour, Preferences
and Concerns
Respondents to the Implications of Digital Media Survey
are most frequently using PC/laptops (94%), televisions or
TVs (93%) and smartphones (87%) for media consumption
(Table 2a). Among heavy digital media users (14-plus hours/
week), PC/laptop strongly dominates other types of devices,
most likely because it is still the most important device used
at home and for work, at least in developed countries
(Table 2b).
User attention is focused on key devices, platforms and
formats
What are the dimensions of digital media usage and how are
consumption patterns changing?
Global internet penetration is deepening, with more than 3
billion internet users in 2015. Global Social Media Trends
2015, a report from the European Publishers Council,
counts more than 2 billion active social media accounts and
more than 1.6 billion mobile social accounts in 2015
(Figure 1).6 People spend more time online, extensively
using social media and increasingly accessing digital media
from mobile devices. This is especially so in emerging
countries, which are leapfrogging fixed internet and personal
computers (PCs) to go directly to smartphones.
Traditional media (e.g.
printed press and magazines, TV and
radio) have a dwindling share of media consumption, already
accounting for less than one-half of time spent, according
to a 2014 statistic from GlobalWebIndex, a market research
firm (Figure 3). On average, people spent more than three
hours a day social networking and (micro-)blogging.
Online communication platforms, such as social networking
Currently, access to digital media from laptops and
platforms and messaging services, play an important role
desktops is still dominant globally, with roughly 60% of all
in media content and advertising distribution. Content is
web pages being viewed from laptops or desktops, and
posted or shared via news feeds or discussion threads or
30% from mobile devices (Figure 2).
But mobile viewing is
increasingly within private groups in messaging applications.
growing fast, especially in emerging countries.7 Tablets and
other devices still represent a small share in comparison, but
Social media of using multiple devices simultaneously,
a trend is evolving is one of the fastest growing categories of media, and
with content being consumed via numerous channels. 8
GLOBAL SOCIAL MEDIA TRENDS
GLOBAL SOCIAL MEDIA TRENDS
2015
brands and content to both active readers and potential readers.
is quickly becoming the most important way to expose publishers’
Figure 1: Global Digital Landscapeare growing exponentially around the world.
Video usage and revenues
Publishers should drive strategies and tactics to leverage this inexorable trend
Global digital landscape and year-on-year growth
In total user numbers, percentage of penetration and growth, by category
Total
population
Active
Internet Users
Active Social
Media Accounts
Unique
Mobile Users
Active Mobile
Social Accounts
7.210
3.010
2.078
3.649
1.685
Billion
Billion
Billion
WNMNBillion WNMN
Billion
WORLD NEWSMEDIA NETWORK
Urbanisation
Penetration
Penetration
Penetration
53%
42%
29%
51%
FIGURE REPRESENTS
TOTAL GLOBAL
POPULATION,
INCLUDING CHILDREN
FIGURE INCLUDES
ACCESS VIA FIXED
AND MOBILE
CONNECTIONS
+1.6%
+115 Million
Source: We Are Social, 2015
+21%
+525 Million
FIGURE REPRESENTS
ACTIVE USER
ACCOUNTS, NOT
UNIQUE USERS
+12%
+222 Million
YEAR-ON-YEAR GROWTH
FIGURE REPRESENTS
UNIQUE MOBILE
PHONE
USERS
+5%
+185 Million
WORLD NEWSMEDIA NETWORK
Penetration
23%
FIGURE REPRESENTS
ACTIVE USER
ACCOUNTS, NOT
UNIQUE USERS
+23%
+313 Million
© World Newsmedia Network 2015
Source: We Are Social, 2015; Global Social Media4 Trends 2015, European Publishers Council
10
Digital Media and Society
. Figure 2: Share of Web Traffic, by Device
JAN
2015
SHARE OF WEB TRAFFIC BY DEVICE
BASED ON EACH DEVICE’S SHARE OF TOTAL WEB PAGES SERVED
SHARE OF WEB
PAGE VIEWS:
LAPTOPS & DESKTOPS
SHARE OF WEB
PAGE VIEWS:
MOBILE PHONES
SHARE OF WEB
PAGE VIEWS:
TABLETS
SHARE OF WEB
PAGE VIEWS:
OTHER DEVICES
62%
YEAR-ON-YEAR:
31%
7%
0.1%
YEAR-ON-YEAR:
YEAR-ON-YEAR:
YEAR-ON-YEAR:
-13%
We Are Social
+39%
+17%
+18%
@wearesocialsg • 19
• Source: StatCounter, Q1 2015
Source: We Are Social, 20159
Figure 3: Global Time Spent on Media Per Day, 2014
GLOBAL SOCIAL MEDIA TRENDS 2015
Global time spent on media, by type
In amount and percentage of time spent
Traditional press
Online radio
5% Blogging
5%
0.6 hrs.
0.53 hrs.
5%
23%
0.61 hrs.
2.58 hrs.
6%
Online TV
Traditional TV
0.70 hrs.
Online press
6%
0.71 hrs.
Micro-blogging
15% Social networking
1.69 hrs.
7%
0.79 hrs.
Gaming via console
10%
7%
1.14 hrs.
0.81 hrs.
Traditional radio
10% 1.06 hrs.
Other online activities
Source: GlobalWebIndex, 2014
© World Newsmedia Network 2015
Source: GlobalWebIndex, 2014; Global Social Media Trends 2015, Europeanuser spent more than six hours
The largest chunk of time is still spent on watching traditional
In 2014, the average global Publishers Council
online, compared to 5.5 hours in 2012. Almost two hours were
spent on social networking and almost an hour was spent
The Implications of Digital Media Survey found that 21%
on micro-blogging in 2014, compared to just an hour and
a half spent on social networking and less than an hour on
of users report spending more than three hours per day
micro-blogging in 2012. The steady growth of contributions
chatting driven by Facefrom social media platforms is prominently and messaging (Table 3). Most popular platforms
book use, followed by YouTube, according to GWI.
The mix of
used for social networking vary across the countries
percentage of time spent on various online activities varies by
surveyed (Figure 4): WhatsApp is the most visited social
country, according to the GWI study.
television, or 23 percent of the day (2.58 hours), according to
GWI, while a growing amount of time is spent on online television, or 6 percent (.61 hours). Meanwhile, 10 percent of the
media users’ time is spent on radio, and another 5 percent (.61
hours) on online radio. and another 10 percent on non-social
networking Internet.
Things that started out as communication
platforms havespent online, on socialreal-time
Over time, the number of hours become network and on
media micro-blogging sites like Twitterplatforms; content
consumption have increased.
networking site in South Africa and is No 2 in Germany
activity online in every
that feels like a conversation isSocial networking micro-blogging orBrazil, just country, Facebook.
In the USA, however,
being is the No. 1and online press. Thebehind
followed by either
most
Global time spent on social and text combined,
networks,
prolific social networking countries by percentage by far the most used platform, with more than
Facebook is of time
consumed in video
spent are Japan, the Netherlands, Germany, France, Ireland,
2012-2014
Australia,
United Kingdom, South Korea
and is accessible on smartphones.
Sweden, Poland, thehalf of respondents visiting the site daily. In China, WeChat
In average number of hours spent per day
and Spain.
7 hours
2012
2013
dominates the other social networking sites listed in terms
2014
6
Participant at project workshop in New York in May
5
4
of daily usage. Finally,
The most popular countries for micro-blogging, by percentage Brazil respondents are heavier users
of online time spent, are the Netherlands, Poland, South Afof all the social networking sites included in the survey
rica, India, Turkey, Brazil and Saudi Arabia.
The most prolific
2015 online press are France, Sweden, the UK, South Korea, from other countries. Given the
users of
compared with those
Singapore, Taiwan, the United States, Argentina, Turkey, Indocontinued introduction of new apps, changes in preferred
nesia and the Philippines.
likely over time.
Why are online communication platforms so The number of hours spent onplatforms areby country.
popular? The
3
social media varies
reasons: most users do not pay per message but through
Those users from Thailand, Saudi Arabia, Brazil, the Philip2
pines, Indonesia,
mobile plans; they are easy and convenient to use; andMalaysia, the United Arab Emirates,
1
while feeds make it possible to always be up-to-date andArgentina are by far the biggest users of
Turkey, Mexico and
social networking.
discover content, messaging applications allow private, Those from Thailand, Saudi Arabia, Brazil,
0
the Philippines, Indonesia, Malaysia, the United States, MexiTotal time
Time spent on
Time spent on
more spent online group conversations and content exchange. most rabid users of micro-blogging,
targeted social networking micro-blogging
co and Argentina are the
according to GWI.
Source: GlobalWebIndex, 2014
© World Newsmedia Network 2015
Continued on page 25
18
Digital Media and Society
11
.
Figure 4: Preferred Social Networking Platforms Per Country
Source: Implications of Digital Media Survey, 2015, World Economic Forum
People used to watch TV and then that’s
it. But now, everything is consumed
on different mediums. Three out of five
people surf the internet, or WeChat in
the case of China, while they watch TV.
Divided attention is the trend.
Yan Xuan, Nielsen Greater China
Millennials online
The so-called Millennials, or Generation Y (born in the
1980s and 1990s) and Generation Z (born in the 2000s)
were the first generations to grow up with computers, the
internet and smartphones as integral parts of their everyday
lives. These “digital natives” spend on average more than
seven hours a day online, on their smartphones or on
multiple devices at the same time (PC, laptop, tablet and
wearables).10 Those aged 16-24 years are three times as
likely as those aged 55-64 years to “second-screen” on a
mobile.11 They consume far more digital than physical media
(e.g.
printed newspapers/books, DVDs and PC games).
The Implications of Digital Media Surevy showed that
30% of Millennials spent more than three hours a day
chatting/messaging, compared with 20% of Generation
X (born in the late 1960s and 1970s) and 15% of Baby
Boomers (born in the late 1940s to early 1960s). Similar
generational differences were observed for consuming
music, short videos and gaming. But Millennials also
reported spending more time using digital media to search
for information related to interests or personal development.
Still, the numbers show that even generations not “born
into” the digital age are adapting to it.
12
Digital Media and Society
The frequent user is most likely to be young, male,
well educated, and have one child:
Figure 5 shows that Millennials are more likely to be
frequent users (making up 47% of frequent users,
compared with 40% of the total sample), while Baby
Boomers are more likely to be sporadic users (36% of
sporadic users, compared with 29% of the total sample).
Almost 60% of frequent users are male, but only 46%
of sporadic users (compared with 52% of total sample).
Frequent users are more likely to have an undergraduate
or graduate degree (57% of frequent users, compared
with 45% of the total sample).
More than one-half of
sporadic users do not have children (54%, compared
with 43% of total sample), while frequent users are most
likely to have one child (44%, compared with 35% of total
sample).
Figure 5: User Characteristics, by Level
Sporadic
Users (%)
Frequent
Users (%)
Total
sample (%)
Millennials
34
47
40
Generation
X
30
31
31
Baby
Boomers
36
23
29
46 / 54
58 / 42
52 / 48
45
57
45
54 / 26 / 21
34 / 44 / 22
43 / 35 / 22
Male/female
(Under)
graduate
degree
No children/
1 child/ > 1
child
Source: Implications of Digital Media Survey, 2015, World Economic Forum
. Users consume, share and engage in content in order
to fulfil a need for social interaction, entertainment and
learning
The emerging digital media user is more active. While
traditional media is consumed largely passively, consumers
now have enhanced opportunities to share content, engage
with content creators, participate in content or even facilitate
or sponsor content creation.
Consumers have a lot more agency. They
are no longer just passive receivers of
goods, services and content.
Jeremy Heimans, purpose.com
So why do consumers use digital media the way they do?
UM’s Wave 8, a social media research study, suggests that
people are drawn to digital media offerings that fulfil five
fundamental needs underpinning all social behaviour:12
–– Social interaction (e.g. chatting, messaging, sharing
images and videos, building relationships)
–– Expression/recognition (e.g.
expressing oneself,
earning respect, supporting a cause)
–– Entertainment/diversion (e.g. having fun, relaxing,
being creative, indulging in a passion/interest)
–– Information/learning (e.g. learning something new,
useful or surprising, getting practical advice, exploring or
researching something)
–– Work/progression (e.g.
working, building a career,
challenging oneself)
The Implications of Digital Media Survey found that users
spend the most time connected online for work (32%
spend more than 3 hours a day online for this purpose) and
information or learning, followed by social interaction and
diversion purposes (Table 3).
For each of these purposes, private and professional digital
media consumption has become less separated. Younger
generations in particular expect to be able to interrupt work
to organize private matters while also replying to emails on
their smartphones even after working hours.
Sharing content has become a very important element of
using digital media. The Wave 8 study observes, “Sharing
content has become a fundamental part of our selfexpression and has become intrinsically linked with our
online reputation.
People use content, be it a YouTube clip
or interesting article, as a way to keep in touch, make new
friends or impress others”.13 Participants in the Implications
of Digital Media Survey are most likely to share content
that is entertaining (46%), contains useful facts (43%) or is
inspiring (36%) (Table 4).
People want what they’ve always wanted:
storytelling. What has changed is how
you do that. HBO’s television dramas
with their short seasons are powerful
examples of how this demand is being
met.
Likewise, long movies in cinemas
targeting the over-35s are a growth
market. Instagram is also storytelling.
Twitter is essentially iterative storytelling.
Participant at project workshop in New York in May 2015
What types of content are users most likely to share?
Research has found that video content that is humorous
or stimulates deep emotions (such as fear, sadness,
surprise, and joy) generally does better than other types.14
A study about content by researchers at the University
of Pennsylvania had a similar finding: a strong emotional
response to content – whether positive or negative – tends
to promote sharing. Content with a positive emotional
impact is more likely to be shared than one that has a
negative impact; content that produced anger and anxiety is
more likely to be shared than one producing sadness.15
The Wave 8 study also investigated motivations for sharing
content: when people share inspiring content they do so
to express their creativity and to learn; when they share
controversial content, they are trying to seek opinion.
Promoting a cause helps people to belong, change opinions
and earn respect (see Figure 6).
Digital Media and Society
13
.
Figure 6: Different Motivations for Sharing Different Content
Question: Why do you think someone would share content that is inspiring/promotes a cause/is controversial?
To meet
new people
LEARNING
To seek others opinions
To explore the world
around them
35%
RELATIONSHIP
Stay in touch with friends
30%
Feel a sense of belonging
25%
To keep up-to-date
Feel companionship
20%
To learn
something new
15%
To “hang out”/
waste time
10%
To share
knowledge
5%
To have fun/
be entertained
0
To escape from
everyday life
To earn the
respect of others
To express
themselves
To be creative
DIVERSION
To promote themselves
To make money
To change
people’s opinion
To build their career
To share
new experiences
Express
their
emotions
To make contacts for work
RECOGNITION
Inspiring content
PROGRESSION
Content that promotes a cause
Controversial content
Source: Wave 8 – The Language of Content, UM global study
Q: Now we would like you to think about why other people share the kinds of content you said you like. Why do you think someone would share content that…
Base: Global - Value that type of content
How content goes viral is an interesting phenomenon. Pulsar found that different types of content spread differently across
social media platforms, depending on audience structure.16 For example, a YouTube video titled “Commander Hadfield
singing David Bowie’s Space Oddity”, from the International Space Station, spread mainly from one big hub, while a grassroots video of protests in Turkey was shared by many smaller influencer groups (Figure 7).
Figure 7: Diffusion Maps Showing the Pattern of Tweets and Re-tweets for Different Videos
Blue nodes = tweeters. Yellow nodes = re-tweeters.
Size = author visibility, i.e. estimated reach
Source: How Stuff Spreads #2: How Videos Go Viral, Pulsar
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Digital Media and Society
. Sharing content also seems to depend on its efficacy in
helping users to build their online reputations. As the Wave
8 study emphasizes, digital media has helped launch a
new reputation economy in which “personal success and
reputation have become indelibly linked”. Thus, content that
reflects well on an individual or helps to promote a personal
“brand” is most likely to be shared: useful facts or research;
novel or unexpected ideas and execution; entertaining or
inspiring content; expressions of the user’s point of view;
and content that has been “liked” by relevant others. The
importance of reputation building can be discerned in users’
reported reactions to how the content they share is received
by others.
More than one-half of respondents in the Wave
8 study said they feel happy “when something they share is
commented on, liked or shared with others”, and they are
likely to actually “delete posts and tweets that have received
no recognition from peers”.17
Digital media also has made it possible for millions of media
consumers to participate in content, mainly through the
creation process. They do it for many reasons. Participants
in the Implications of Digital Media Survey reported being
most likely to create content, such as blog posts or videos,
to express their points of view (47%), provide useful facts
(37%) or entertain (35%) (Table 5).
One-third of respondents
stated that they post written content, pictures or videos on
social media sites a few times per week; 10% of them do it
every day. According to a report by Pew Research Center,
an American think-tank, almost one-third of adults online in
the USA posted a video to a website in 2013, up from 14%
in 2009.18
Some of this content creation is fuelled by the desire to
become actively engaged with an admired entity. Enabled
by the internet, fans with an emotional attachment to the
focus of their ardour – a sports team, celebrity or artist –
now have the opportunity to consume content related to
that admired subject and to share that content or create
their own, thereby engaging with it and/or the larger
community of fans.
These motivated content participants
– labelled an “active audience” by Jose van Dijck – are the
main leaders in sharing, creating and producing new content
on social media.19
Also interesting is the communal spirit in which much
of today’s content is created. YouTube has a significant
number “how-to” video posts, produced not necessarily
by companies promoting their products or services, but by
individuals eager to share their knowledge with the online
community. Likewise, the tremendous amount of information
available on Wikipedia and other open content publishing
sites is the result of countless individuals contributing labour
and knowledge, often without expecting payment.
The growth of content sharing through social media creates
a “collective experience” and a state of virtual collective
consciousness among digital media consumers, with shared
beliefs, ideas and moral attitudes.20 21 For example, trust
in brands is now being heavily influenced by shared user
experiences.22 The more these experiences are shared
through digital media, the more consumers are vulnerable to
views, opinions and thinking that are not their own.
This may
result in group-thinking and could suppress individualism.
For example, users are more likely to consume content that
has been previously accessed and recommended by others
(e.g. YouTube videos that go viral). Many of today’s buying
decisions are made on the collective knowledge/experience
shared by others (e.g.
Amazon book reviews).
Consumer trust at risk
The continuous innovation in digital media, and the rapid
way it has changed business practices and user behaviour,
creates unprecedented opportunities for the MEI industry.
But as these opportunities mature, consumer trust becomes
ever more critical. This report’s research reveals that
fundamental concerns about truth, integrity and security are
placing consumer trust at risk:
1. Truth: Given the sheer volume of digital content,
trust hangs in the balance because of the difficulty in
validating truthfulness and the increased ability of users
to challenge the veracity of content.
2.
Integrity and the fair value proposition: Trust in
companies is at stake and digital media consumers are
demanding protection for user rights.
3. Security: Consumers fear that their data are not
adequately protected. They value and demand more
transparency and control over their personal data and
digital identities.
Addressing these challenges is essential for the continued
health of the MEI industry.
1.
Truth: With more and more content available,
consumers are searching for trusted sources of
digital media content
There are now more tools at people’s
disposal to do professional filming. The
barriers of entry are so much lower. It’s
up to the voice of the user.
What you
couldn’t do at the top studios 10 years
ago, you can now do for free.
Participant at project workshop in New York in May 2015
Innovations in digital media have lowered barriers to content
creation. Today, anyone can create and publish content; it is
no longer the sole purview of professional content producers
such as journalists. This is allowing more voices to be heard
and empowering users to not just express themselves but
also to choose among diverse content.
This “democratization” of content creates increased quality
control issues.
In the digital age, almost any citizen can be
a journalist, but maintaining journalistic standards is today
a major challenge for the industry. Although content can
now be more easily challenged and verified, in many cases,
content creators and consumers do not adequately vet
sources. Lack of professional editing, and the time pressure
to publish content quickly, also create quality problems.
The
Digital Media and Society
15
. ease of creation has increased the risk of unethical online
behaviour, with the posting and sharing of content designed
to deceive, defame or misinform. However, users are better
equipped to use digital media platforms to draw attention to
misinformation, challenge myths and educate others.
The large amount of content available has made curating
and distributing a much bigger challenge. Users themselves
have become an important mechanism for distribution.
Rather than rely on the judgement of editors or decisionmakers in the traditional media ecosystem, many users
today are choosing to obtain more content from their social
and professional networks, or to rely on others for reviews or
recommendations. In particular, entry barriers to publishing
become lower, while creators still rely on professional
support for larger scale publishing.
According to the 2015 Edelman Trust Barometer, search
engines are now the most trusted source of content for
users, especially Millennials, while journalists are trusted
less than family and friends.
The trend towards a “collective
experience”, as described in the previous section, is also
a result of the digital media user’s dependency on seeking
truth from groups of other users.
I don’t need to believe in anything
anymore because it has a user rating of
4.6. So the whole notion of trust is now
earned largely by collective experience
rather than the symbols of faith.
Sanjay Nazerali, Dentsu Aegis Network
The Implications of Digital Media Survey has similar findings.
A user’s spouse and friends (each chosen by 18% of
respondents) have the most influence on digital media
consumption), while search engines are selected by 15% as
being more influential than any other source (Table 6). Those
close to the user could have more insight into the type of
content the user might find interesting, certainly more than
could an editor or executive in a traditional media company;
however, individuals could also receive less diverse
information, or others in the user’s network could distribute
unverified, harmful or inaccurate content.
Interestingly,
the survey yielded substantial cross-country differences
– especially among those choosing none as the most
influential source In the USA, almost one-half of the sample
said so, in China only 5%. This underlines the relevance of
culturally specific norms, in this case most likely regarding
individualism versus collectivism.23
Given today’s immense task of sifting through copious
amounts of content in order to decide what to distribute,
MEI distributors are turning to artificial intelligence
and automation. But, consumer trust depends on the
transparency and effectiveness of algorithms to do this job.
This trust is at risk as evidence becomes available on how
algorithms are structurally biased in the information they
16
Digital Media and Society
present to different users or are ineffective in screening out
inaccurate content.
If the MEI industry does not innovate in
products and services to help users to assess the validity
of content sources or to access verified content, consumer
trust in the entire MEI ecosystem may be eroded.
2. Integrity and the fair value proposition: Users are
willing to pay for products and services that fulfil
their needs; the higher the perceived value, the
greater the willingness to pay
Because digital media offers more content than can be
reasonably consumed, much of it for free, a consumer’s
willingness to pay remains a key challenge for industry.
Several studies on consumer readiness to pay for Facebook
(in exchange for privacy or no advertising), for example,
found little appetite for it.24 Inherent to social media’s
existence is the exchange of non-monetary value. For
Facebook, this is access and use of behavioural information
for advertising purposes in exchange for free utilization
of a robust social networking tool for the end user. News
has also proved difficult to monetize in the digital space;
according to Reuters Institute’s Digital News Report 2015,
few of those not already paying would be prepared to pay
anything for online news.25
But the idea of consumer reluctance to pay ignores the
success of many digital media content providers.
As in any
marketplace, consumers of digital media are willing to pay
for products that fulfil their needs and offer good perceived
value.
. Digital media users have shown that they see value in, and
are willing to pay for:
–– Unique and high-quality content, such as that offered by
HBO or The New York Times (NYT). The NYT recently
surpassed 1 million digital subscribers despite the
relative ease of circumventing its paywall.26
–– Content that satisfies a burning need, such as
Bloomberg’s sale of business information to the trades,
or demand in a niche market (professional and hobbies,
for example).27
–– A unique offering that fills a newly created need or gives
consumers the flexibility to buy fragmented content, such
as iTunes, which offers songs rather than albums, or
Blendle, a Dutch start-up that gives consumers the ability
to buy individual newspaper or magazine articles rather
than full subscriptions.28
The Implications of Digital Media Survey provided similar
insights. In the past year, one-third of respondents had paid
for premium entertainment, and one-fifth for specialized,
exclusive or educational content that teaches skills or gives
access to work (Table 7). Interestingly, those who use digital
media the most are more willing to pay for content, with
Millennials reporting the greatest appetite – heartening for
content providers targeting this important demographic
(Figure 8).
Figure 8: Willingness to Pay for Digital Content, by Use Level and Generation (%)
Paying for Content by Source, %
Frequent Users
Sporadic Users
Millennials
Generation X
Baby
Boomers
Millennials
Generation X
Baby
Boomers
Premium
entertainment
content (e.g.
Netflix,
Spotify or gaming
content)
50
49
36
29
20
10
Exclusive content
(e.g. HBO Online)
35
34
26
10
7
4
Content that teaches
me skills or abilities
(e.g. online university
courses)
34
32
23
13
7
6
Specialized content
or service (e.g.
specific to a hobby)
32
27
20
9
7
6
Content that gives
me access to work
opportunities (e.g.
paid job postings)
22
25
18
11
10
6
Curated news or
editorial content (e.g.
Financial Times)
22
19
16
6
4
4
Other
1
0
2
1
1
2
None of the above
16
19
34
52
62
76
Content Sources
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Digital Media and Society
17
.
At the same time, 41% of total survey respondents do not
pay for any of the listed content, highlighting the continuing
importance of advertising to finance digital media that
is mainly free to the user. A major challenge for the MEI
industry will be to counter the current trend in advertising
blocking by users. (This is discussed in greater detail later in
this report.)
Regardless of how digital media is funded, providing a fair
value proposition is critical to maintain consumer trust. To do
this could require the MEI industry to rely on advertising that
respects user preferences for valued digital media, without
the risk of misleading (a possibility with sponsored content)
or exploiting the consumer.
Exploitation can occur when
advertising is based on behavioural data that the user did
not consent to sharing. Or it can happen when transparency
about the use of one’s personal data is lacking, and the
consumer is not offered appropriate benefits in exchange,
such as free online services.29
When the value exchange between user and business
is perceived to be fair, consumers seem willing to “pay”
for digital media content. For example, although it is still
technically possible to pirate music, free music-streaming
services like Spotify, for which consumers “pay” through
their exposure to advertising, are easier for consumers to
use, and have helped to cut the incidence of music piracy in
the USA by half over the past decade.30
Research by Boston Consulting Group and Liberty Global
showed that consumers “are willing, even eager, to share
information when they get an appropriate benefit in return”.
The research found that educating consumers on the
benefits they receive by sharing their data, being transparent
about how the data are used, and giving consumers easyto-use privacy controls “will substantially increase data
sharing by individuals”.
31
3. Security: As consumers’ digital personae
increasingly reflect their online habits and
behaviours, digital identities are becoming as
important and as worthy of protection as physical
personae
The cumulative use of digital media – from online buying,
viewing, posting and sharing, to digital profiles created
for personal, social, professional or commercial reasons –
reveals a tremendous amount about each individual. Yet
many users remain unaware that their increased digital
engagement results in the accumulation of data from many
disparate sources. These traces of personal data can be
tagged, tracked, combined and analysed, revealing more
intimate information about users than previously imagined.
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Digital Media and Society
Digital personae not only determine the content that
users are served online, but also influence the schools to
which they are admitted, approvals they get for loans or
apartments, and the jobs they are offered.
They also may
have an impact on an individual’s romantic prospects and
status within certain communities. In short, users’ digital
personae are increasingly important to their social and
economic well-being.
For example, many users today see social networks not
just as places to connect with others socially but also as
engines to create financial benefits. Platform membership
can improve professional networking and job prospects, and
help people to amass a considerable, profitable following.
But even as users want to share their personality online
and gain recognition, they also want to safeguard their
digital personae and control access.
Google’s Transparency
Report recently revealed that the search engine has already
received almost 350,000 requests from users who want to
evoke their “right to be forgotten” after a 2014 ruling by the
Court of Justice of the European Union, and has removed
almost 60% (more than 600,000) of more than 1.2 million
URLs evaluated.32
Building and maintaining consumer trust will depend
increasingly on how well MEI businesses address user
concerns about security. Among Implications of Digital
Media Survey respondents, 69% said that anonymity and
privacy in digital media activities is important to them (Table
8) and 25% said that less than half of their social media
activity is publicly visible (Table 9). Users fear data breaches
which appear to be increasing in scale and frequency.
As
a result, they are looking to companies for security and
transparency about the use and safeguarding of their data.
Users also are concerned about how their data are being
used to market to them. The majority of respondents to the
Implications of Digital Media Survey said that the “right to be
forgotten” is important to them (71%), as is having control
over their personal data (75%). But only 46% globally are
willing to pay for that control (Table 10), with large crosscountry differences observed.
Consumers seem reluctant to pay for privacy or control
of data, not necessarily because they do not value these
attributes, but rather because they view them as already
integral to the services they use.
Emerging digital media
users consider control over their data an inherent right for
which they should not need to pay.
. Digital Media and Society
19
. Section 2
User Engagement
Engaging and influencing the digital consumer requires
a novel approach
The challenge facing the advertising sector
According to comScore, a global media measurement and
analytics company that collaborated on the Implications of
Digital Media Survey, the average user is bombarded by
more than 1,700 digital banner advertisements each month,
making it difficult for businesses to make a memorable
impression.35 While up to one-half of global respondents
to the Implications of Digital Media Survey said that they
are likely to click on different types of advertisement
when actively searching a similar product, only onequarter of users in the USA are likely to do so (Table 11a
and Table 11b). More concerning is the fact that display
advertisements cannot be shared – an important way for
content to gain user attention. In fact, about two-thirds of
respondents state they are likely to express support for a
brand through social media within their peer groups
(Table 12).
With the initial digitization of the MEI industry, marketers
applied the same approach to reach consumers as they
did for traditional media channels like print and television.
Digital advertising offered new forms of engagement,
but the underlying model of “pushing” messages out to
consumers in a recognized advertisement format did not
significantly change. Publishers have historically designed
webpages with more regard for the advertiser than the
digital media user, something referred to as Advertising
1.0 by Johnny Ryan of PageFair, a tech start-up exploring
the growing issue of advertisement blocking.33 According
to Ryan, industry – publishing in particular – must move to
Advertising 2.0, which focuses on the end user experience
and revisits the quality of digital advertising.
Despite a
slowdown in advertising growth over the past few years,
Advertising 1.0 has historically been successful, generating
billions of dollars for the advertising industry and satisfying
brands.34
But digital media consumption patterns are evolving:
content sharing has become effortless and popular;
consumers have become more invested in sharing and
creating content that enhances their online reputations;
and technology has enabled both the blocking of display
advertising and the collection of more detailed information
about user interests. Marketers who master the art of
communicating to consumers through meaningful content,
targeted in a non-invasive and personalized manner, stand a
better chance of fruitfully engaging the end user.
The higher the usage, the greater the willingness to
pay
High-intensity digital media users are twice as likely as
low-intensity users to click on online advertising. But,
within the frequent-user group, Millennials are least likely
to respond to online advertising (Figure 9).
Figure 9: Likelihood of Clicking on Selected Types of Advertising while Actively Looking for a Similar Product, by Use Level
and Generation (%)
% Agreeing They Would Click when Actively Looking
Frequent Users
Type of online advertising
Sporadic Users
Millennials
Generation X
Baby
Boomers
Millennials
Generation X
Baby
Boomers
Pre-rolls (short video advertisements) to
video content
56
66
61
27
28
26
Banner advertisements on web or mobile
pages
53
65
62
26
29
28
Advertisements embedded in social
media news feeds
58
67
58
29
28
26
Advertisements on search engine results
pages
60
71
65
33
39
40
Source: Implications of Digital Media Survey, 2015, World Economic Forum
20
Digital Media and Society
.
A development that may prove the most disruptive to
display advertising, however, is the popularity of advertising
blocking software, commonly known as ad blocking. Citing
recent data, a report issued in August 2015 by Adobe
and PageFair, an ad-blocking measurement service,
notes that 6% of internet users worldwide actively block
advertisements. The Adobe/PageFair study shows that ad
blocking rose an impressive 41% in second-quarter 2015
from the corresponding quarter in 2014.36 Ad blocking
is most popular with Millennials, 41% of whom said they
use ad-blocking tools.37 Ad blocking in video, the fastestgrowing, most-important content format for the MEI
industry, is even more prevalent, with rates as high as 62%
for desktop video in Germany.38 A report by Sourcepoint
and comScore finds that consumers who block the most
advertisements are those most attractive to publishers –
people with higher incomes.39
Unmonetized Video Time Due To Adblock: Global
The top 28 28 Countries adblocked video time
Figure 10: Top countries forfor Advertisement Blocked Video Time
Germany 62%
Austria 53%
Canada 43%
United Kingdom 42%
Greece 42%
Spain 41%
Poland 40%
Portugal 39%
New Zealand 38%
Australia 38%
Finland 38%
Sweden 37%
Ireland 37%
Romania 36%
Croatia 35%
Norway 34%
France 33%
Belgium 30%
Denmark 29%
Colombia 28%
Israel 26%
Italy 26%
Chile 26%
Mexico 26%
United States 25%
Ukraine 25%
Argentina 23%
Ecuador 23%
Russia 22%
MA Morocco 20%
Source: Adblock and the Global Video Market, September 2015, Secret Media40
Note: Percentage of time spent in front of desktop video that is blocked from monetization. In each of the countries measured, 30% or more of the
internet-usage population was reached.
SECRET MEDIA | ADBLOCK AND THE GLOBAL VIDEO MARKET
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Digital Media and Society
21
.
But why are consumers blocking digital advertisements?
Research conducted in 2015 by the Interactive Advertising
Bureau, a global non-profit group for the online advertising
industry, concluded that the rise in ad blocking by
consumers is mainly due to a general antipathy towards
advertising, as well as user concern about how their viewing
behaviour is being tracked and used by third parties.41
Indeed, the Implications of Digital Media Survey found that
35% of respondents worldwide have installed third-party
ad-blocking tools, and 34% have activated privacy control
settings on digital browsers to block third-party trackers and
cookies (Table 13). Users in the USA are least likely to block
advertisements or activate privacy controls – 69% of USA
respondents had no privacy or ad-blocking tools installed,
but German and Chinese users are most likely to use
advertising and privacy controls..
I think ad blockers themselves are not
going to help the industry, they’re not
going to help the user, because the
quality of content won’t be there, but
I do think the industry needs to make
sure that it focuses on the creativity and
quality of its advertising.
Mark Thompson, The New York Times
These findings highlight three emerging consumer
psychological traits that seem to be fairly consistent across
geography and demographics: a desire to be in control of
the messaging to which individuals are exposed, where
“pulling” this messaging to one’s screen is preferred to
having it “pushed” by marketers; a rejection of having online
behaviour tracked without fully understanding how that data
are ultimately used; and a growing awareness of personal
data’s business and commercial value to businesses.
Engaging digital media users through content marketing
In reaction to the decreasing effectiveness and reach of
traditional display advertising “pushed” to consumers, more
companies are turning towards content marketing to “pull”
customers into brands. By developing valuable content (as
opposed to “clickbaits”, sensationalist headlines or images
to attract click-throughs), marketers hope to not only attract
users but also encourage them to share that content.
Paid advertising certainly is not going away anytime soon,
but the new marketing model emphasizes the creation of
content that, because of the value it delivers, enables a
brand to “earn” media (i.e. obtain publicity that is free and
not gained through advertising).
The goal is to encourage
consumers themselves to become the conduit for the
company’s marketing messages.
The 2015 Edelman Trust Barometer found that content
produced by a company that a user patronizes is more
trusted than content produced by a journalist or an NGO.42
This finding underlines the importance for brands to develop
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Digital Media and Society
customer engagement and loyalty, because loyal customers
can be expected to share compelling content with others in
their networks and act as multipliers.
It is essential, however, to create and publish content in
ways that maintain consumer trust. Based on a survey
conducted in the United Kingdom and the USA on
consumer attitudes towards sponsored content and “native
advertising” on news sites, Reuters Institute’s Digital News
Report 2015 found that one-third or more respondents feel
disappointed or deceived after reading an article later found
to have been sponsored; and more than one-quarter are
less positive about the news brand due to the sponsored
content or native advertising.43
The promise and perils of using consumer data for
targeted marketing
Several issues have the potential to undermine the trust that
digital media users have in the industry, as discussed earlier
in this report. One issue pertains to the way consumer data
are used, analysed and sold.
Data generated by individuals
intentionally through their use of digital media can help
businesses to develop products and services that are better
aligned to consumer needs, giving users access to more
desirable products and services at a lower cost.44 But data
also can be used to undermine the credibility of digital
media players. Consider the case reported in early 2015 of
a cancer patient, who, after using Google to research his
disease, subsequently was fed advertisements from funeral
directors via his Facebook account – blurring the boundary
between personal data privacy and the creation of relevant,
targeted advertisements.45 More insightful and less intrusive
approaches to collecting and using consumer viewership
data are essential to build consumer trust.
. potential of employee networks; they have started to move
away from compliance management towards enabling their
employees to create conversations on social media about
the company and the brand.47
A brand’s visibility on social media is important for
engaging consumers – especially those aged 16-24
years
Becoming part of the conversation through innovative
messaging is quickly becoming the industry’s norm for
effective marketing. A brand’s visibility and engagement
strategy on social media platforms has proved important
to draw in the emerging digital media consumer, especially
in the age group of 16-24 years. The Internet Advertising
Bureau’s Mediascope Europe study in 2013 found that
32% of this age group is more likely to buy a product from a
brand they follow on a social networking site than one they
do not. Moreover, 83% of those in this age group have liked
or become a friend of a brand online, while 76% have visited
a brand’s fan page.46 The Implications of Digital Media
Survey showed that 64% of Millennials, 69% of Generation
X and 61% of Baby Boomer respondents are likely to
express support for a brand through social media within
their peer groups (the global average is 65%).
The importance of corporate social responsibility (CSR)
in engaging digital media consumers
Evidence of social responsibility by media and entertainment
brands significantly influences consumer choice, shows the
Implications of Digital Media Survey.
A leading concern is
corporate transparency, particularly related to a company’s
efforts to educate customers on storage and use of their
personal data and to provide them full control to decide –
72% of respondents worldwide consider it most important,
along with environmental sustainability, among possible
CSR activities (Table 14). As digital media continues to
become an integral aspect of people’s lives, CSR’s influence
on consumer choice is likely to continue to grow.
However, contradicting a general belief that Millennials are
enthusiastic supporters of corporate transparency and
involvement in social and environmental issues (“Corporate
Social Responsibility is Millennials’ New Religion” says one
headline), the Implications of Digital Media Survey found that
Generation X and Baby Boomers respondents place greater
weight on these factors than do Millennials (Figure 11).48
Engaging consumers through employee advocacy
Another marketing strategy that can help to curtail the
impact of ad blocking is employee advocacy. Employee
advocacy does not depend on the advertising sector
because it grows corporate brand value through employee
networks, mainly on social media platforms that can
be influenced by creative employee enablement and
evangelization.
In other words, employee advocacy is wordof-mouth marketing through corporate assets.
This strategy has influenced a shift in the attitude of
businesses towards their employees’ social media use. A
growing number of companies have realized the massive
Figure 11: Corporate Social Responsibility Efforts that Are Important for MEI Companies to Support, by Use Level and
Generation (%)
% Agreeing Those Corporate Social Responsibility Efforts are Important
for MEI Companies to Actively Support
Frequent Users
Sporadic Users
Millennials
Generation X
Baby
Boomers
Millennials
Generation X
Baby
Boomers
Environmental
sustainability
76
83
83
54
60
70
Ethical labour
practices
75
83
80
51
58
65
Philanthropy
65
72
72
44
48
47
Social impact
accountability
74
80
81
49
53
54
Corporate
transparency
75
84
82
55
62
69
Elements
Digital Media and Society
23
. Best practices: winning over the emerging
media consumer
Much can be learned from successful examples of digital
engagement within the MEI industry. Authenticity and user
control, transparency, service accountability and emotional
story-telling are all important attributes for digital media
consumers in choosing services and platforms, as well as
the content to consume, share and participate in. Consider
the following illustrations of best practices.
The New York Times
Finding healthy revenue models while garnering consumer
trust and fulfilling customer preferences is a challenge.
The New York Times (NYT) was tested by the industry’s
digitization, but managed to stay relevant to its customer
base, acquire new consumers and innovate. Several
factors contributed to the NYT’s digital success, but one
in particular has strengthened its brand identity through
effective segmentation – the NYT manages to serve the right
content, in the right format, to each of its reader segments.
This is such a strong value proposition in today’s world of
overloaded news content that the company has managed
to charge a fee for the service.
Of the NYT’s 33 different
newsletters, subscribers open 70%, which is a great
example of how important relevancy is to heightened user
engagement and ultimately trust.49
Netflix
Effective segmentation brings more precise data on
consumption patterns and preferences. Industry players that
employ personal usage data to provide the right benefits
to consumers, will be the best placed to charge for their
services while simultaneously building loyalty. Netflix owes
much of its success to its proprietary content algorithm,
whose function is clearly visible to its users.50 In fact, this
algorithm generated the data and Intel required for Netflix
to design and produce the perfect television series for its
viewers, allowing Netflix to make the decision to invest $100
million in 26 episodes (two full seasons) of House of Cards –
a strong sign of service accountability.
LinkedIn
Digital businesses that manage to instil a sense of
authenticity in their brand will ultimately attract the most
users.
This reflects user tendencies to value products
and services that help them to build and protect online
reputations. LinkedIn is a good example: 400 million people
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Digital Media and Society
are currently on LinkedIn, which equates to approximately
one in three of the world’s professionals.51 The service is
fundamentally free, with only 39% of its user base paying for
the premium service. A key selling feature of LinkedIn is its
ability to build authentic online identities that can essentially
be certified by public verification through peer and manager
reviews, endorsements and news feed engagement.
MasterCard and WestJet
Authenticity in the way businesses tap into user emotions
is paramount in customer engagement strategies that drive
participation in content and ultimately the shareability of
brand messaging.
With its A Mother’s Day to Remember
campaign in 2014, MasterCard was able to generate brand
visibility by establishing an emotional tie with a subject of
global relevance, our mothers.52 In doing so, MasterCard
had no need to actually advertise anything. Authenticity in
the company’s gesture was enough to imprint MasterCard
as trustworthy and genuine organization.
WestJet, a Canadian domestic airline, used a similar
strategy in 2013 with its Christmas Miracle campaign,
pushing the brand to international stardom with more than
42 million YouTube views (and counting).53 Such authenticity
in the search for an emotional bond with the user is
increasingly becoming the norm in digital content creation
and marketing strategy. Interestingly, both the MasterCard
and WestJet campaigns highlight the benefit of physical
user participation in successfully engaging consumers
digitally.
Facebook
With currently more than 1.5 billion monthly active users,
Facebook is the most popular social network worldwide.
The company has much influence on a significant part of
the world’s population and thus Facebook’s responsibility
for respecting user rights and preferences is of utmost
importance.
On its mission “to give people the power to
share and make the world more open and connected”,
corporate transparency and social responsibility form
an important cornerstone. Facebook has an extensive
Data Policy and has done much in past years to make
it more comprehensible and to give users more control
of their privacy settings, e.g. the “privacy check-up” and
“ad preferences” tools.54, 55, 56 Facebook also issues a
Government Requests Report on how requests received
from governments are handled.
57
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25
. Section 3
Impact of Digital Media on
Individuals, Organizations
and Society
The increased use of digital media is changing people’s
everyday lives and the way they connect and collaborate
in the broader societal context, at work and in civil society.
Much of the impact of this heightened use is beneficial to
both individuals and society. It is enabling unprecedented
levels of communication, social interaction and community
building across boundaries of time, place and social
context. It is enabling individuals and speeding up the
democratization of knowledge. New learning methods are
possible (as has been evidenced by the World Economic
Forum’s New Vision for Education project), as are ways of
working, which are providing better opportunities to people
in under-served communities and regions.
58
But not all the impacts of increased use of digital media are
positive. Research indicates that when humans excessively
use digital media it can negatively influence their cognitive
and behavioural development and even their mental and
physical health. Hyperconnectivity, the increasing digital
interconnection of people and things, has the potential
to change patterns of social interaction, as face-to-face
time may be substituted by online interaction.
In addition,
greater technology enablement of work (and the resulting
fragmentation of jobs) threatens the security of jobs
traditionally considered as skilled in the developed world.
Whether individuals see the impact of increased digital
media use as positive or negative depends greatly on
where they live. The Implications of Digital Media Survey
showed that only about one-quarter of respondents from
Germany and the USA think that digital media has improved
the quality of their social, professional and overall lives. By
contrast, about two-thirds of respondents in Brazil and
China believe this.
Respondents in South Africa are roughly
split on the question (Table 15).
However, despite believing that digital media has improved
their lives, a higher percentage of respondents in Brazil
and China also believes they should reduce usage (3344%). Meanwhile, only one-fifth and one-quarter of users in
Germany and the USA, respectively, think they should do so
(Table 15). These country differences are enlightening, even
after accounting for cultural differences in survey response
patterns.
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Digital Media and Society
Clearly, it is important to understand the opportunities and
the risks in increased digital media usage, so that both
industry and users can learn how best to exploit the benefits
while mitigating the negative effects.
Benefits and Opportunities
1. Digital media facilitates social interaction and
empowers people
Digital media connects people in ways never before
possible, enabling users to maintain friendships across time
and distance.
It enables those who are socially isolated
or somehow set apart from their immediate physical
community to connect with like-minded or like-situated
people. Digital media also facilitates interaction across
social, economic, cultural, political, religious and ideological
boundaries, allowing for enhanced understanding.
Many people access social media platforms to express
empathy and receive support from friends and family,
including in times of emotional distress. This enriches
people’s relationships and their ability to stay in touch, and
the ability of friends and family to identify and help loved
ones in need.
According to a 2015 survey by Pew Research
Center, the use of social technology is linked to having a
greater number of close confidants, as well as a larger, more
diverse social circle. Another Pew survey showed that 57%
of teens state they have made a new friend online, and 83%
state that social media makes them feel more connected
and informed about their friends’ lives.59
Social media can help to deepen relationships and facilitate
the formation of support networks – 68% of teen social
media users have received support on these platforms
during tough times.
A study by Vaughan Bell and colleagues found that
adolescents’ use of social networking sites enhances
existing friendships and the quality of relationships for
those who use digital social networks to deal with social
challenges. Those who use online social networks to avoid
social difficulties, however, tend to exhibit reduced wellbeing.60
.
By facilitating social interaction, digital media also appears
to lower stress for at least some users. A separate Pew
Research Center survey in 2015 of 1,801 American adults
concluded that digital media users do not have higher levels
of stress than others.61 This makes sense, especially for
those who perform knowledge work and are aided by the
greater access that digital media provides to colleagues and
information. Moreover, Pew researchers found that digital
media actually mitigated stress for women who use Twitter,
email and cell phone picture sharing to build relationships.62
The same study did find, however, that digital media makes
some people more aware of stressful events in others’ lives,
resulting in higher reported levels of tension. (Other findings
on the negative impact of digital media consumption on
stress are discussed later in this report.)
2. Digital media gives people a voice, increases
civic participation and facilitates the creation of
communities
While traditional media has long been central to informing
the public and focusing public attention on particular
subjects, digital media is helping to amplify the response to
humanitarian crises and to support those afflicted by these
crises.
During the Arab Spring of 2011-2012, digital media
served as a vehicle to mobilize resources, organize protests
and draw global attention to the events.63, 64 Through digital
media, users around the world collected $2 million in just
two days for victims of the Nepal earthquake of 2015.65
Refugees fleeing the war in Syria have cited Google Maps
and Facebook groups as sources of information that helped
them to not only plan travel routes but to also avoid human
traffickers.66
Digital media has also enhanced information sharing across
the world, giving people much greater access to facts,
figures, statistics, and similar, allowing that information
to circulate much faster. This not only enables people to
respond in real time as events unfold, but also helps to
expose political corruption and unfair business practices.
For example, when a pharmaceutical company made plans
to raise the price of a particular drug by more than 5,000%,
outrage spread quickly through digital media, forcing the
company to reverse direction.67
Digital media is also allowing people around the world to
build communities, organize action and make their voices
heard on a multitude of issues. Through online petitions
and charities, people across the cybersphere can act on
causes about which they care.
Change.org, which helps
individuals to start petitions and advance their causes, has
enabled more than 123 million users to attain their own
goals on almost 15,000 issues in 196 countries, according
to its website.68 Avaaz.org is another example of a platform
with the goal of enabling people to take action on pressing
global, regional and national issues, from corruption and
poverty to conflict and climate change.69 Through the site
Witness.org, thousands of activists and citizens around the
world have been trained and supported to use video safely,
ethically and effectively to expose human-rights abuses and
fight for change.70 For refugees currently coming to Europe,
websites and applications such as refugees-welcome.
net, refugee-action.org.uk and workeer.de are helping
coordination of action among people who are physically
dispersed.
Similarly, digital media is helping people to support chosen
causes financially. According to a report by Blackbaud, a
non-profit software and services provider, online giving is
growing, particularly in response to humanitarian disasters.71
Websites such as #GivingTuesday, YouCaring.com,
JustGiving.com and DonorsChoose.com are funnelling
donations from millions of donors to the causes of their
choice. Of course, the ease with which individuals and
organizations can build and disseminate communications on
different issues and crises also creates the risk of weakening
long-term support as users are bombarded with information
or requests for help on more issues than they can handle.
Additionally, an instrument for a good cause can also be
used for a bad one (see discussion on downsides and risks
later in the report).
Digital Media and Society
27
.
Studies examining the impact of digital media on civic
engagement have had mixed findings. Exploring the effects
of social networking sites on offline behaviour, a 2015 metastudy by Shelley Boulianne of Grant MacEwan University in
Canada found that while the correlation between the use of
social networking sites and election-campaign participation
is weak, the relationship with civic engagement is stronger.72
However, research indicates that messages on social
media can significantly influence voting patterns. A study
of the impact of certain messages posted on Facebook
and promoted by friends on Election Day during the 2010
elections in the USA “increased turnout directly by about
60,000 voters and indirectly by another 280,000 voters
through social contagion, for a total of 340,000 additional
votes”.73 This suggests that online political mobilization
works, but it raises the issue of potential manipulation of
digital media users and their political action, even when
considering that digital media platforms give the opportunity
to identify and challenge instances of manipulation.
This report’s research into the impact of digital media on
civic participation also reveals mixed findings. While a
majority of respondents to the Implications of Digital Media
Survey in China and Brazil say that digital media has had
an overall positive effect on their civic participation, a lessrobust percentage of respondents in South Africa, and even
smaller percentages in the USA and Germany say this is so
(Table 16).
Similarly, respondents in Brazil (47%) and China (36%) are
more likely to have taken action on a political or social issue
because of something read on a social networking site, than
are respondents from South Africa (22%), Germany (25%) or
the USA (12%) (Table 17).
Across the five countries, about
one out of five respondents uses social networking sites to
share political information or encourage action on political
issues a few times per week (Table 18).
2. Digital media is changing how work gets done,
boosting productivity and enhancing flexibility for
workers and employers
Digitization of content and data, as well as new digital
communication technologies, have opened up novel
opportunities for where, when, how and by whom work
gets done. This is changing the nature of the employment
relationship. Many jobs now can be done anywhere, at any
time, facilitated by the availability of digital data, high speed
internet, and better messaging, audio and video technology.
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Digital Media and Society
We see job opportunities in the freelance
and “gig” economies in roles that you
wouldn’t have been able to previously
see 15-20 years ago – anything from
marketing to executive roles to medical.
Sara Sutton Fell, flexjobs.com
A Pew Research Center study of American adults in 2014
found that among full- and part-time workers, 21% work
outside their workplace every day or almost every day, and
59% does that at least occasionally.74
Digitization is a major enabler of this trend, with one-half
reporting that the internet and mobile are “very important”
to allowing them to do their job remotely, and another 24%
saying that these tools are “somewhat important”.
This same study also found that 46% of employed internet
users feel their productivity has increased because of their
use of the internet, email and mobile or smartphones; only
7% feel less productive.
Half of internet-using workers say
these technologies have expanded the number of people
outside their company with whom they communicate; 39%
state it allows them more flexibility in the hours they work;
and 35% say it has increased the number of hours they
work.
These findings echo results from the Implications of Digital
Media Survey, in which respondents rate digital media as
having an even bigger positive effect on their work lives than
on their private or public lives, with particular benefits to
their ability to find work, do work, develop professionally and
collaborate with colleagues (Table 19).
Although social networking sites like Twitter, Facebook
and LinkedIn were not identified as important tools for
online workers in the 2014 Pew Research Center study,
professional communication and collaboration platforms
have high future potential. For example, the Royal Bank
. of Scotland recently introduced “Facebook at Work”
to “encourage collaboration and allow employees to
communicate faster and more efficiently” as it stimulates
non-hierarchical communication and discussion.75
Slack, one of the most highly valued start-ups in recent
times, with currently 1.7 million daily active users,
exemplifies how virtually all knowledge, information and
data related to work can be managed within one platform.
Its users claim to have cut email volume by almost half,
improved transparency and offline culture significantly, and
increased overall productivity by one-third.76
Workers demand the same usability and features of their
private communication tools for their professional ones.
The Implications of Digital Media Survey results mirror these
findings: almost 70% of participants agree that the use of
digital media for work-related purposes has already grown
significantly and that it will continue to do so in the future
(Table 20).
The changes in work that digitization and digital media have
facilitated bring several advantages for workers, employers
and society at large. Beyond enhanced productivity, the
greater flexibility afforded by digital media allows for better
work-life integration – a critical element in enabling workers
to effectively juggle multiple roles as workers and caregivers.
On a larger scale, higher work flexibility is helping to equalize
and globalize work opportunities for people living in remote
areas, those who are less mobile, or living in countries with
less developed or struggling economies.
Talent platforms, like Upwork, Topcoder and Tongal, are
facilitating the placement of free agents with companies,
and giving them additional options for getting work done.
In the emerging “gig economy”, workers might no longer
hold full-time jobs with fixed job descriptions, but could be
employed for particular tasks for a defined period of time.
Even as digitization enables the greater democratization
of work, it also places a premium on certain types of work
(particularly those involved in the development, manipulation
and leverage of technology and data). A McKinsey &
Company study suggests that employers worldwide face
a potential shortage of 38-40 million skilled workers and
a potential surplus of 90-95 million low-skill workers by
2020.78
These “friction points” give rise to new ways of accessing
talent and getting work done. In 2011, more than 22% of
the global workforce could be classified as contingent (i.e.
not employees in the traditional sense).79 In 2014, one in
three Americans in the workforce was freelance, according
to a recent survey by Freelancers Union.80 Moreover,
according to Workforce 2020, a global study by Oxford
Economics and SAP, one finding (which allows multiple
choices) shows that an impressive 83% of companyrespondents use: contingent workers (41%, i.e.
independent
contractors, part-timers, or temporary or leased employees),
consultants (34%), intermittent employees (35%) or interns
(40%).81
Organizations can and should use digital media to
communicate and engage with employees. Social
enterprise tools are well suited for developing community
within a company. Yet only 56% of employers use digital
media to communicate with employees on topics such as
organizational culture, team building or innovation, a Willis
Towers Watson study found.77
Managers, still one of the most important drivers of
sustainable employee engagement, should be enabled
to use social business and collaboration tools to intensify
employee productivity and engagement.
41%
of companies have contingent
employees
This represents real change for employers as well as
workers, permitting work and talent to flow in and
out of organizations, boosting agility, productivity and
competitiveness.
As more work moves outside the
traditional employment relationship, organizations inevitably
will need to become more flexible, collaborative, interlinked
and permeable to allow tasks to be accomplished by the
most capable talent – whether this be a full- or part-time
employee, a freelancer or an employee of an outsourcer.
Digital Media and Society
29
. Work has gone from being largely
aggregated into jobs to increasingly
being dispersed outside the organization.
Talent is moving in and out of
organizations much more freely.
Ravin Jesuthasan, Willis Towers Watson
Figure 12: Potential of Talent Platforms for Global GDP Growth
Source: Connecting Talent with Opportunity in the Digital Age, McKinsey & Company, June 201583
Such a shift has implications for the broader society. A
recent analysis by McKinsey & Company suggests that
talent platforms like those mentioned above could boost
global gross domestic product (GDP) by $2.7 trillion by 2025
(Figure 12). The highest share of the gain would come from
greater labour-force participation of currently inactive people
and more hours for part-timers. The rest of the gain would
result from higher employment due to more and faster
job matches and higher productivity as a result of better
matches, all achieved through online talent platforms.82
4. Digital media can facilitate education and life-long
learning to build and source the skills of the future
The World Economic Forum’s New Vision for Education
project identifies critical skills for the 21st century, and
explores ways to address any gaps through digital
platforms.84
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Digital Media and Society
The labour market increasingly demands higher-order
skills, i.e.
non-routine analytical and interpersonal skills.
Literacy in information and communications technology,
and competencies such as creative problem-solving and
collaboration are among the most important. In addition,
character qualities such as adaptability, and social and
cultural awareness need to be developed. Building
digital skills from an early age provides opportunities
to successfully navigate life, improve employability and
participate in society – which can help make the world a
better, more equal place.
Increased use of digital media is
helping this process.
. Downsides and Risks
1. Digital media can be used by communities with
harmful intentions to spread propaganda and to
mobilize followers
Digital media offers opportunities to spread information
and organize action for good causes, but can also be used
to disseminate maleficent content and propaganda, and
be used, for example, by extremist groups to recruit and
mobilize followers. Young adults and children are vulnerable,
especially if they lack a stable social support network.
I’m a big believer that we absolutely
need technical literacy across all ages.
And that starts with our education
system. We don’t need everybody to
become a computer scientist, but we
need everybody to understand the
computational systems that are shaping
their lives.
danah boyd, Data & Society Research Institute/Microsoft Research
Employees need to be more flexible to adapt to changing
requirements and continuously learn and develop new
skills. Global Talent 2021, a study by Oxford Economics
in collaboration with Willis Towers Watson, among others,
identified digital skills, agile thinking skills, interpersonal and
communication skills, and global operating skills as the most
important competencies for the future.85
Digital leadership (enabling execution of the digital strategy)
based on digital acumen is essential.
Managers and
leaders need the right knowledge and skills to recognize
and anticipate digital trends, understand implications
for business and leverage technology to stay abreast.
However, only 19% of leaders are viewed as strong in digital
leadership and management, a Harvard Business Review
study published in 2015 found, so a need exists to develop
such skills.86
Digital media and technology can help to close skill gaps
by supporting teaching and self-education. Learning
resources can be made available to a broader audience at
lower cost and higher quality. Digital media can be used
to facilitate life-long learning, e.g.
through embedding
learning technology in widely used platforms or using digital
media for communication (e.g. teaching, mentoring and
coaching) between students and educators. Digital media
also is increasingly used for attracting and sourcing talent,
especially young, digitally savvy workers.
Diverse crossindustry talent pools might be another way to meet the
need for new skills while offering growth opportunities to
employees.87
Many platforms such as Google, YouTube, Facebook
and Twitter constantly update their terms of service and
community standards to disapprove or forbid “threats of
violence”, “violent or gory content”, “terrorist activity” or
“organized criminal activity”.88 Numerous social media
training sessions have been held on counter speech and
the number of NGOs and community and student groups
that promote positive speech against extremism have
increased.89 However, strong and consistent global internet
governance is yet to be implemented in a common effort by
all digital media stakeholders.
As citizens use social media for political discussions,
questions arise about which statements are appropriate
within a framework of global norms and values, and which
should be prohibited. Progressive discourse in one context
could be considered offensive in another. International
standards can provide guidance (e.g., the United Nations’
compilation of international standards for freedom of opinion
and expression).90
Online freedom of expression has broad global support,
shows a World Economic Forum survey in 2014 on values,
beliefs and attitudes of internet users worldwide.91
Of the survey’s more than 11,000 respondents, 70% said
they can express themselves freely online and almost 60%
said it is okay for people to state their ideas on the internet,
even if extreme.
At the same time, however, more than
70% of respondents said they are very careful about what
they do or say on the internet; almost 40% think that their
government tries to prevent people from accessing some
information on the internet.
Challenging questions remain: How free is the internet,
and how free should it be to safeguard human rights?
Where should the line be drawn between free speech
and preventing harm, given that communication in global
social networks traverses national and cultural borders with
different norms and values? What roles does government,
industry and civil society play in this context?
Digital Media and Society
31
. 2. By selecting what information reaches which users,
digital media can alter human decisions and pose
risks to civil society
Far more content is available through digital media than any
user could possibly sift through. Algorithms deployed by
search engines, social media platforms and other industry
participants filter this vast amount of information to make it
manageable for consumers. People now have more tools
to curate content. However, given the growing importance
of digital media as a source of information about everything
from social issues and politics to job opportunities, there
needs to be transparency regarding how content is filtered
and which content and advertisements are shown to which
users.
In some cases, filtering mechanisms have been
shown to contain biases that can have a discriminatory
effect.
For example, researchers from Carnegie Mellon University
and the International Computer Science Institute recently
conducted a series of experiments to examine how digital
profiles influence the advertisements Google displays on
third-party websites. They found that Google’s transparency
tool, called “ads settings”, allows consumers to view and
edit the interests Google has inferred about them, but
does not always reflect potentially sensitive information
being used to target the consumers. “Ads settings” gives
information about some user profile features and provide
some choice on ads, but these choices could lead to
seemingly discriminatory ads. For example, they showed
that Google is more likely to recommend high-level executive
job postings to male rather than female job-seekers.92,93
The researchers noted that browsing sites aimed at people
with substance abuse problems, for example, triggered
a rash of advertisements for rehabilitation programmes,
but Google’s transparency page did not change.94 They
concluded that the lack of transparency about how systems
like Google use consumer data to influence the information
to which consumers are exposed – and potentially the
decisions they make – is a major concern from a societal
standpoint.
In a similar example, a White House report in
2014 on the impact of Big Data on human decisions and
outcomes concludes, “Data analytics have the potential to
eclipse longstanding civil rights protections in how personal
information is used in housing, credit, employment, health,
education and the marketplace.”95
Sources of news and information in the digital age are
another issue. Another Pew survey in 2015, which examines
where Americans get their news, found that a majority of
Millennials (61%) and half of Generation X-ers (51%) get their
political news on Facebook.96 This has become a concern
because separate research indicates that the majority of
these users do not understand that Facebook selectively
screens content.97
32
Digital Media and Society
‘I share therefore I am’. So over time,
people actually narrow the stream of
information that they share on social
media.
They call it the ‘spiral of silence’.
Sherry Turkle, Massachusetts Institute of Technology.
As social networking platforms increasingly become online
intermediaries content published outside those platforms are
at risk of marginalization since some platforms and content
can be sponsored while others not. Critics worry that “filter
bubbles” make it more likely for individuals to be exposed
to content with which they already agree and less likely to
be exposed to dissenting points of view. However, argues a
2014 paper by a New York University researcher, because
social media creates connections across people who are
outside each other’s intimate social circles, it actually helps
to expose users to more heterogeneous views.98
Researchers from Stanford University observe that
individuals are more likely to engage with content that
contradicts their own views when it is socially endorsed.99
Indeed, the 20,000 global online news consumers surveyed
by Reuters Institute for its Digital News Report 2015 said
that search services and social media “help them find more
diverse news and lead them to click on brands they do not
normally use”.100
Of course, consumers of news have always been subject
to the judgement of others via curation.
In traditional media,
editors and others historically have made those decisions,
without much transparency or public oversight. Nikki Usher,
an assistant professor at George Washington University’s
School of Media and Public Affairs, argues that algorithms
can be useful antidotes to these black-box decisions.
Humans build them, after all, and the good ones, according
to Usher, continually refine their suggestions to provide
consumers with new content beyond their main interests.101
Other concerns pertain to digital media’s impact on civic
participation and inclusion. Digital media enables speedy
coordination of action, but social mass movements are
complex and it is difficult to create sustainable structures
for action.102 A risk also exists that somewhat loose and
transitory virtual communities replace more robust and
enduring physical ones, and that “clicktivism” might not
have as much impact as real-world action.
Moreover, with
information and discussion moving online, the views and
needs of those without access to digital media are less
represented.
. 3. The transformation of work brought about by digital
media may increase inequality and lower productivity
Despite the productivity gains and opportunities of digital
media to actually bridge economic gaps and reduce
inequality, potential downsides still exist to the newly
emerging work paradigm. As digital media transforms
work by increasing fragmentation, and demand for various
skill-sets rises and falls, the likelihood is very real of rising
inequality in the near term as the global economy adjusts to
these new realities.103
First, digital media and related technology may drive nearterm inequality as innovations like talent platforms increase
the productivity and rewards of highly skilled workers while
simultaneously cutting the cost of low-skilled work. Talent
could turn increasingly to platforms like Topcoder to access
opportunities that offer compensation and development
potential that are much greater than those offered through
traditional employment.
At the same time, companies
might turn to platforms like Taskrabbit to access workers
to perform discrete activities at the lowest possible cost.
Highly skilled workers benefit from these more flexible work
structures, but lower-skilled employees could be hurt in the
short-term.
Case study: Uber
Uber’s car-sharing service is an example of how digital
platforms can transform who does the work and how,
creating both winners and losers. The creation of apps
that allow more efficient connection between drivers
and passengers has made it easier and cheaper for
consumers to get rides where and when they need.
But the new apps have also disrupted the market for
skilled cab drivers. Digital tools like mapping apps put
knowledge into the hands of novice drivers that previously
had to be accumulated through years of experience.
The
ability of lower-skilled entrants to compete with highly
skilled and experienced drivers effectively transfers that
knowledge premium from one group of workers to the
other.
Second, digital media has the potential to diminish work
effectiveness and productivity. The multiple platforms and
vast quantities of information and content at their fingertips
may distract workers and disrupt work. In addition, as more
people work remotely, valuable face-to-face time is reduced,
which can weaken understanding and collaboration, and
potentially hinder innovation.
Finally, because digital media
facilitates greater information-sharing, it has the potential to
compromise intellectual property.
It remains to be seen whether the positive effects
will outweigh the negative. Considering the wealth of
contributing factors, it is likely that different demographics
and different social levels will be influenced differently.
About two-thirds of respondents in China and Brazil to
the Implications of Digital Media Survey stated that using
social media enhances their work-effectiveness, but only
11% of those surveyed in the USA believe this (Table 21). In
Germany and South Africa, opinions are roughly evenly split
on whether social media usage reduces or improves workeffectiveness.
5.
Digital media use can change social skills – online
does not replace offline
For interacting with other people, online is not the same as
offline. Face-to-face interaction and communication require
– and hone – a finely tuned ability to read and understand
others. It promotes a sense of social connection, which
is essential to the give-and-take functioning of families,
communities and workplaces.
Yet a growing number of people spend more time engaged
with digital media than in actual conversation.
Most
teenagers send hundreds of texts a day and 44% never
“unplug”, even while playing a sport, notes Sherry Turkle,
a psychologist and director of the Initiative on Technology
and Self programme at the Massachusetts Institute of
Technology. With relatively little time available for actual
conversation, this generation of young people struggles
to listen or make eye contact or read body language.104
Source: Adapted from Lead The Work: Navigating a World Beyond
Employment, Lead The Work: Navigating a World Beyond
Employment. Boudreau, Jesuthasan and Creelman.
Wiley, 2015
Figure 13: The Pros and Cons of “New Work”
Cons
Pros
–
–
–
–
–
–
– Transportability of skills
– On-demand training through multiple
channels
– Boundary-less careers
– Precise work-worker matching
– Rewards segmented to match the needs
of individual workers
– Worker empowerment
Risk shifted to workers
Employers stop training
Death of the career
Commoditization of jobs
Rush to lowest cost
Worker exploitation
Source: Adapted from Lead The Work: Navigating a World Beyond Employment, Lead The Work: Navigating a World Beyond
Employment. Boudreau, Jesuthasan and Creelman. Wiley, 2015
Digital Media and Society
33
.
Of concern is whether the recent trend of taking “selfies”
and posting status updates about one’s life nurtures
narcissism. Studies have produced mixed findings. One
study associates higher narcissism with students’ motives
for using Twitter; more narcissistic students are likely to say
they posted updates to attract followers and gain admiration
on the site.105
One possible impact of excessive digital media consumption
is changing levels of empathy in society – perhaps a result
of the fewer hours that such consumption leaves for faceto-face communication. A 2010 study by researcher Sara
Konrath found a 40% decline in empathy among college
students over the past 30 years, with most of the decline
occurring after 2000.
The study specifically looked at four
different types of empathy and found that the biggest drops
are in empathic concern or concern for the misfortunes of
others, and in perspective taking, which requires an ability
to imagine other people’s points of view.106 Support for this
finding comes from a range of experiments that explore
commonplace everyday situations for college students –
for example, sitting together over a meal but having their
phones out. In such a situation, research shows that not
only does the conversation become about topics that are
less personal and more generic, but the level of empathic
connection among the participants also declines.
Interestingly, this finding is at odds with results of the
Implications of Digital Media Survey, in which only
7% of respondents feel that digital media has had a
negative impact on their empathy levels (here defined
as “understanding another’s situation or feelings, and
experiencing a sense of their emotional state”), while 54%
think it actually has had a positive impact (Table 22). The
discrepancy in findings might reflect the difference between
asking people about their empathic capacity and studying
their measured performance on tests.
But the discrepancy
might also indicate that the definition of empathy is actually
being transformed, and the capacity that respondents
labelled “empathy” is distinct from either empathic concern
or perspective taking.
Indeed, a recent study from California State University
shows a difference between real-world and virtual empathy,
although they correlate.107 Whether empathy is negatively
affected depends on what is being done online, for example,
when (non-verbal) communication is lacking, as in video
gaming. But online activities can also improve time spent in
face-to-face communication. However, the study did find
that real-world empathy has a stronger relationship with
social support.
In other words, “a hug feels six times more
supportive than an emoji”, as The Wall Street Journal put it
in an article on the topic.108
Regarding the impact of digital media on our most important
social connections, 61% of respondents to the Implications
of Digital Media Survey view digital media as helpful to
maintaining already existing relationships with friends, and
45% believe it is helpful in forming new ones (Table 22).
34
Digital Media and Society
5. Digital media consumption may facilitate bullying,
harassment and social defamation
Linked to the question of empathy is that of hurtful
behaviours online. Digital media has reduced the potential
costs, and increased the ease of engaging in behaviours
that harm either others or ourselves Hate speech, “internet
trolling” and cyberbullying are serious issues.
In a global YouGov survey sponsored by Vodafone, of
more than 4,700 teenagers worldwide, one-half of the
respondents stated that cyberbullying was worse than
face-to-face bullying and 43% thought cyberbullying is
now a worse problem among teenagers than drug abuse.
About one-fifth of the total sample reported having been
cyberbullied. Of those, 41% stated cyberbullying made them
feel depressed and 18% said it had made them consider
suicide.
The survey also found that 40% of students who
were bullied online did not tell their parents because of
feelings of shame or fear.109
Recent research by the Net Children Go Mobile project
found that cyberbullying is now more common than bullying
in person – 12% have been bullied online versus 10%
offline, according to a survey in 2013-2014 of children aged
9-16 years drawn from seven European countries.110 Of the
surveyed children, 17% said they had been bothered or
upset by something on the internet. Beyond cyberbullying,
online risks include seeing negative content or receiving
negative messages, such as hate messages, sexual content
and self-harm sites.
However, it should be noted that digital media is not
the “root” of cyberbullying, but more of an “instrument”.
Cyberbullying is mostly related to real-world issues and
personal emotional or psychological problems. Often, offline
and online bullying are connected.
Used in a beneficial way,
digital media can enable people to express rejection of
malicious behaviour and victims can find support online,
e.g., with organisations like the International Bullying
Prevention Association, and the European Network Against
Bullying in Learning and Leisure Environments.
6. Excessive digital media consumption may increase
vulnerability to addiction and harm mental and
physical health
Excessive digital media consumption poses a number
of risks to user health and well-being. While a higher
percentage of respondents in the Implications of Digital
Media Survey feel that digital media is positively, rather than
negatively, affecting various aspects of their lives, they are
the least positive about impacts on their physical health,
stress and attention span. (Figure 14, Table 22)
Before describing all potentially negative effects on mental
and physical health, it should be noted that their occurrence
is largely dependent on the way digital media is being used.
The internet can be an asset for individuals and healthcare
practitioners, as many content services have been provided
to prevent or cure health problems (for example, the UK
Mental Health Foundation or the US National Institute for
Health).111 112
.
What effec has digital media had on
your personal life?
Figure 14: Effects of Digital Media Usage
Worse
Better
12%
Length of attention span
45%
9%
Short-term memory
46%
11%
Long-term memory
45%
8%
Motor skills
49%
10%
Oral communication skills
44%
8%
Written communication skills
54%
6%
Critical thinking and problem solving
56%
13%
Stress
37%
15%
Physical health
39%
8%
Mental health
49%
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Stress has been identified as one potential health risk
stemming from excessive digital media consumption.
Researchers at the University of St Gallen in Switzerland
studied “technostress”, which results from having more
content than can be attended to without anxiety.113 They
found three major phenomena most directly associated with
stress:
–– Overload – increased work because of the volume and
variety of social media contact
–– Invasion – intrusion of work into personal life, caused by
personal media connections
–– Uncertainty – continuous and unpredictable change in
social media applications and requirements
The pressures associated with managing the sheer volume
of electronic stimuli are important enough, but they are
compounded by the leakage of digital media-borne content
across the boundary that once separated a user’s work
and personal lives. Many can no longer easily differentiate
between business and personal, between time on and time
off. New innovations in digital media often add to the stress
from overload and invasion, as individuals struggle to master
new modes and norms of connection.
Even the network-building advantages of social media can
have associated risks. Being constantly updated on friends’
latest professional successes, fantastic vacations and
personal triumphs may cause envy-related stress.
Users
may also feel pressure to carefully curate the presentation of
their own lives to highlight the great birthday party but hide
the impending divorce.
Ubiquitous connectivity also brings other sources of tension,
including a decline in civility. Chrissy Teigen, a model,
recently lashed out at online critics who posted nasty
comments about her weight in response to a photo she
had uploaded to Instagram: “In what other real-life situation
would you walk up to someone and tell them they’re fat or
gained weight?”. Electronically mediated interactions are
more anonymous and often more bluntly negative than faceto-face encounters.
Another health risk from increased digital media
consumption is its potential for addictive behaviour.
In 2013,
the American Psychiatric Association (APA) added “internet
use disorder” to the Diagnostic and Statistical Manual of
Mental Health Disorders as a condition warranting more
clinical research and experience. The APA took this step
in response to growing evidence that some video gamers
experience symptoms similar to those felt by people with
substance abuse or gambling addiction – and may be
experiencing similar changes in brain chemistry related
to the release of dopamine.114 The governments of China
and South Korea have already deemed internet addiction
a public health threat and have taken steps to combat it,
including opening up treatment centres and preventing
children from accessing gaming websites during certain
hours.115
Research by Hyoungkoo Khang and colleagues at the
University of Alabama found that the likelihood of addiction
is closely related to the user’s motivation for using digital
media. Their study, published in 2013, found that those
who used digital media to kill time and have fun, or as tools
to make a good impression on others, are more likely to
develop addictions to the media used.116
The researchers noted that because of the impact of digital
media on social norms “in which an individual’s social
activities appear to rely primarily upon his/her knowledge
and capacity to use information, communication and
entertainment technology”, it has become increasingly
difficult for individuals to avoid spending considerable
amounts of time using digital media.117 “Although individuals
in society are aware of the detrimental effects of excessive
reliance on digital media, a dilemma exists because one
might suffer from social exclusion if she/he refuses to
partake in the new social norms associated with new media
devices” they concluded.118
Digital Media and Society
35
.
Digital media also appears to have some association
with depression, although causality is unclear. One large
longitudinal study of Americans aged 14-24 years found that
heavy use of the internet and video games is associated
with an increase in depression. But the study from the
University of Pennsylvania concluded that intensive digital
media use might be a symptom of depression rather than
its cause.119 The researchers found that moderate internet
use, especially for acquiring information, is most strongly
associated with healthy development. Two other studies
that examine the relationship between social networking
and depression in youth also found that the quality of social
networking interactions, but not the quantity of use, is
associated with depression.120
Increased digital media use also has an impact on cognition.
It has been shown to lower recall rates for information
people believe they can access easily online, although it
also effectively extends human cognition through external
resources.121 A study conducted by the Statistic Brain
Research Institute in 2015 found that the average human
attention span has decreased by 31% since 2000, from
12 seconds to 8.25.122 A study published in 2004 found
that early television exposure is associated with attention
problems at age seven.123 However, it is unclear whether this
is due specifically to increased use of digital media.
The use of digital media has implications for physical health
as well.
According to Vaughan Bell and others, as well as
Kathlyn Mills, from University College London, no evidence
currently exists from neuroscience studies to indicate that
typical internet use harms the adolescent brain. 124 125 126 Of
concern, however, is that time spent on digital technology
displaces time that could be spent on physical activity. As
Bell notes, “Low levels of physical activity associated with
the passive use of digital technology have been linked to
obesity and diabetes”.127
Finally, increased digital media use is cutting into user
downtime, which is critical to allow the brain to synthesize
information, make connections between ideas and develop
a sense of self.
When downtime and solitude are possible,
36
Digital Media and Society
many digital media users turn to their devices rather than
risk boredom, cutting off an opportunity for restorative and
creative thought.128 Children, especially, lose out cognitively
and emotionally, if they are always given a screen to
stimulate them. A capacity for boredom and solitude is
a signal development of childhood, and central to a later
capacity for relationship, as Sherry Turkle attests.129
7. Benefits of digital media for young children
are limited, when used extensively and without
guidelines
So far, baby bouncers and potty training devices with tablet
holders still face protest by concerned parents.130 But
children are being exposed to digital media at younger and
younger ages. A 2015 study by a research firm, Childwise,
found that 73% of British children under the age of five are
using a tablet or computer compared with just 23% in 2012.
By the time they are six years old, more than 40% are using
a device every day.131
This can be problematic because children are the most
vulnerable to the negative impacts of digital media overuse.
First, according to the American Academy of Pediatrics,
numerous studies have indicated that excessive new media
use can lead to attention problems, school difficulties,
sleep and eating disorders and obesity.132 For example, a
2011 study by Michelle Garrison and colleagues found that
violent content and evening media use were associated
with increased sleep problems for children aged three to five
years.133
Second, it is harmful to children if interaction with parents
and others is replaced by interaction with digital media.
Research has shown that brain development depends
on social interaction with others during a critical period
in early life.
Going without that early social interaction
has irreversible effects that create social and cognitive
impairments throughout life.134 In addition, healthy
neurological development requires the engagement of all
sensory systems, but heavy digital media consumption
favours the visual and auditory systems over the vestibular,
proprioceptive, tactile and attachment systems, creating
possibly permanent imbalances.135
. Third, the overuse of digital media can delay language
development. Research has shown that very young
children (aged 9-18 months) do not learn language by
watching educational videos without active interaction with
another person.136 137 Interpersonal interaction seems to
be a fundamental component of language development.
Interestingly, while a 2013 study similarly found that canned
content delivered through digital devices was ineffective in
teaching language to young children (aged 24-30 months),
it also found that live interactions between a child and an
adult conducted over a digital device such as a tablet or
smartphone did enable the child to learn new words.138
Fourth, uncontrolled time spent on digital media often
displaces time spent on academics, lowering academic
achievement. Studies show that most teenagers multitask
between entertainment and academic work, both inside
and outside the classroom. A 2010 survey published by
the Kaiser Family Foundation found that almost one-third
of the 8-18 years age group surveyed reported watching
TV, texting, listening to music or using some other
medium “most of the time” that they do homework.139
Such multitasking has been found to diminish students’
understanding and memory of content and to make it harder
for them to transfer their learning to new contexts.140
Social Media’s impact on individuals, organizations
and society
Social media platforms – ranging from WeChat to Twitter
– offer both opportunities and challenges in the ways
people communicate and interact in various types of
relationships.
The Impact of Digital Content: Opportunities
and Risks of Creating and Sharing Information Online,
a white paper by the World Economic Forum’s Global
Agenda Council on Social Media, examines how social
media is transforming the way that humans build
communities, act collectively and individually, and
transform social networks into integral communication
institutions.141 The report explores the use and
transformation of social media by building a discussion
around the current impact of different platforms, the
“business” of social media, and the ethical and legal
implications for stakeholders when sharing and using
information online. The paper ends with a review of
future trajectories for social media tools and networks,
and how they have the potential to influence individuals,
organizations and society.
Finally, while digital media offers children access to a huge
wealth of information, not all information can be trusted.
Digital media makes it easier to disseminate inaccurate
as well as accurate information, and much that is online is
potentially harmful to younger demographics.
This study’s research confirms a sense of unease about
children’s growing exposure to, and consumption of, digital
media. Among respondents to the Implications of Digital
Media Survey, 71% believe that digital media can create
problems for youth (Table 23).
Interestingly, respondents are
more concerned about the negative impacts of digital media
on the 4-15 years age group – particularly the 8-11 years
group – than on the under-4 years group. To the extent that
this reflects respondents’ beliefs that children aged below
four years do not have access to digital media, their concern
about children’s exposure to digital media could be lower
than warranted.
Digital Media and Society
37
. Section 4
Outlook and Call to Action
Multistakeholder dialogue identifies need for
future action
Since the inception of the Shaping the Future Implications
of Digital Media for Society project at the World Economic
Forum’s Annual Meeting in 2015, the MEI industry team
has brought together experts from the private and public
sectors in a series of sessions to explore the ways in which
digital media has disrupted online consumer patterns and is
affecting human behaviour and society. The sessions helped
to highlight the intended and unintended consequences
of increased digital media use. They also helped to identify
several actions for stakeholders to mitigate the negative,
and further exploit the positive, impacts of digital media use:
“The Analogue Hearts and Digital Minds: The Impact of
Digital Media on Human Behaviour” project workshop at the
World Economic Forum on East Asia in April 2015 focused
on identifying the consumption patterns of the contemporary
Asian digital media consumer and the social implications of
excessive digital media use, including change of behaviour,
habits and human psychology. Early education of children
by parents was identified as a main driver of responsible
digital media use.
Participants also discussed the many
benefits of greater connectivity across the region, including
better access to information, economic opportunity and
financial inclusion.
World Economic Forum on East Asia, Jakarta, Indonesia April 2015
To better analyse the implications of increasing digital media
use, the MEI industry Strategy Officers met with special
guests as well as the Global Agenda Councils on the Future
of Media, Entertainment & Information and on Social Media,
in a project workshop during the MEI Industry Spring
Strategy Meeting in May 2015. They explored the drivers
behind and impact of changing media consumption habits.
Among the main points of discussion were: a growing need
for engaging digital content to enable participation from
users, the link between higher digital connection and lower
empathy levels, and the potential loss of human connection
in spending excessive time online.
01: Participants in the
project workshop at the
World Economic Forum
on East Asia in April 2015
01
38
Technology is needed that not only
serves individual users but also
addresses the rise of societal issues
such as social isolation, cyberbullying,
addiction and other recent developments.
Digital Media and Society
. 02
Regarding the human implications of
increased use of digital media and
increased personalization, the challenge
for both industry and the public sector
will be to make sure that such trends do
not ultimately disrupt healthy societal
dynamics.
MEI Industry Spring Strategy Meeting, New York, USA May 2015
01
At the session on China’s New Media Society at the
Annual Meeting of the New Champions in Dalian, China,
in September 2015, the need for multistakeholder
collaboration on issues such as data privacy was deemed
imperative to ensure the safety of the digital media
consumer. Discussions also focused on the promise of
digital media for cross-cultural communication, cultural
diversity and transparency.
03
At the Digital Changes in Society session during the Forum’s
Young Global Leaders’ Summit in August 2015, participants
discussed how the changing digital technology landscape is
having an impact on the workplace, as well as other aspects
of society. Participants discussed the opportunities provided
by digital technology and platforms to better match labour
supply and demand and increase productivity, as well as the
opportunities for individuals to increase work flexibility and
work-life balance.
Improving work-life balance is the No 1
reason for people to work remotely. While
only 20% of work in the USA is done
remotely today, this number could be
increased to 50%.
Young Global Leaders’ Summit, Geneva, Switzerland August 2015
01: Panellists in the project workshop at the MEI
Industry Spring Strategy Meeting in May 2015
02: Participants in the project workshop at the World
Economic Forum’s Young Global Leaders’ Summit,
August 2015
03: Panellists during the project workshop at the
Annual Meeting of the New Champions in Dalian, China
September 2015
The explosion of content, its accessibility
and the multifaceted views that the
internet exposes individuals to, has
made the typical content consumer
cautious about the source of information,
the validity of the information and the
authoritative power of the source.
This
reality has put a strain on trust in the
content ecosystem.
Annual Meeting of the New Champions, Dalian, China September
2015
Digital Media and Society
39
. The public sector
Children need mentors to navigate
through digital media use and to use
digital media for developing the right
skills.
Annual Meeting of the New Champions, Dalian, China September
2015
Through this ongoing dialogue between the MEI industry
partners and engaged stakeholders such as NGOs,
academia and civil society, ideas have been collected to
address some concerns and to promote the benefits of
increased digital media use. In addition, this dialogue has
pointed the way towards future research and discussion
needed to create maximum value for the MEI industry,
digital media users, and society overall.
The power of multistakeholder collaboration –
a call to action
The research presented suggests that action from all
sectors of society can help to ensure that humans make the
most of increasing use of digital media while mitigating the
related risks:
Multistakeholder collaboration
The public and private sectors should partner together
to drive action on the impacts of digital media
hyperconnectivity noted in this report. The Forum can
facilitate this public-private collaboration. Both regulators
and industry can engage with academia and NGOs to
incorporate research findings and initiatives in designing and
creating new socially responsible MEI industry offerings and
updating current public policies.
Multistakeholder collaboration will be critical to moving
forward in several key areas:
–– Creating and building on standards that improve and
redefine the digital user experience.
–– Building on existing standards and regulations for
personal data privacy and security by supporting
initiatives that help companies, the public sector and
consumers to better understand how data can be
collected and used to create social, economic and
personal outcomes in ways that protect privacy, e.g.,
Facebook’s Data Drive Economy Roundtable series.142
–– Establishing and reinforcing governance on making
digital media an instrument for freedom of speech and
expression, while simultaneously preventing hateful,
harmful speech or propaganda.
–– Establishing and reinforcing governance around
content to prevent cybercrime and safeguard citizens,
especially minors.
–– Educating children about digital citizenship, including
internet safety and ethical codes of conduct for using
digital media and technology.
–– Recognizing the implications of work fragmentation
for social safety nets, and creating more flexible
regulatory frameworks that accommodate a diversity
of company-worker relationships.
–– Providing equal and facilitated access to digital media
for all citizens.
40
Digital Media and Society
Public institutions can help to update standards and
regulations, as well as promote and enforce them, based
on scientific evidence in order to enable the beneficial
use of digital media and prevent the negative effects.
This
should be done maintaining a flexible and innovation-friendly
framework.
The public sector can also facilitate the creation of more
social institutions and programmes, such as education and
awareness campaigns, designed to support both citizens
and the private sector to address or foster the influences
mentioned in this report. The European Commission’s DG
Connect group has a directorate dedicated to digital society,
trust and security, for example. Governmental bodies
should set up similar resources for their countries or regions.
However, any model of guidance and support should be
flexible, and be able to develop quickly in step with changes
in the marketplace and user behaviour.
The private sector/MEI industry
The private sector, principally industry, should consider
the implications on individuals when designing
platforms and services or creating content.
Industry
best practices and self-regulation are the optimal way to
create innovative solutions in a fast-evolving environment.
Examples of possible actions: restricting minors’ access to
harmful content, enabling free expression and participation,
accepting feedback and starting discourse with users.
In addition, the private sector can step up efforts to build
trust with consumers by, among other ways, being more
transparent about how personal data are used and showing
a corporate ethos of accountability and social responsibility.
One effective measure is to sponsor public and nonprofit organizations that help to promote beneficial use
of digital media. The CEO Coalition is an example of an
initiative where private action is facilitated by a public
body.143 Company signatories to the Coalition, a cooperative
voluntary intervention designed to respond to challenges of
young Europeans going online, has committed to actions,
including age-appropriate privacy settings, wider use of
content classification and better availability and use of
parental controls. Industry could also support NGOs and
social enterprises, such as iZ HERO Lab, a social enterprise
based in South Korea and Singapore, dedicated to
educating children and parents on responsible digital media
usage.
From an employer’s perspective, organizations should
develop strategies to integrate digital media into workflows
and should act proactively on the opportunities and pitfalls
their businesses and employees encounter because of
increased connectivity.
.
The forward-thinking employer
Digital media now touches almost every aspect of a
typical organization, from how talent is sourced and
deployed, to how, where and when work gets done,
and how the business connects with employees and
customers. Given these fundamental changes, employers
are recommended to:
–– Use digital media (including talent platforms) to more
accurately and flexibly match an individual’s skills
to a specific business need, rather than think solely
in terms of traditional jobs. This will create a more
flexible, collaborative and productive environment for
better business results.
–– Take a more nuanced approach to how work should
be conducted. Recognize when collaboration and
personal interaction are needed, versus when it may
be optimal for work to be performed independently
and remotely.
–– Use social media tools to build communication and
engagement within the organization.
–– Source and build digital skills and develop digital
leadership.
–– Encourage employees not only to turn on, but also
to turn off.
Employers that expect employees to be
accessible through digital media 24/7 run the risk of
decreased productivity and burnout.
Individuals and civil society
–– Finally, individuals are encouraged to build digital
literacy and skills and to use digital media responsibly.
That means making use of digital media’s many benefits
and avoiding the harmful aspects – protecting both
oneself and others, especially those unable to protect
themselves.
–– In addition, individuals can get involved with civic
organizations and NGOs to help make a difference
on digital media issues. Thousands of NGOs and
associations promote the helpful use of digital media and
the prevention of its negative effects. Their objectives
range from developing digital skills and caring for
people who have had negative online experiences, to
enabling flexible work arrangements and supporting civic
participation and community building.
The responsible individual and parent
Much can, and should, be done collaboratively across
stakeholders to increase the positive impacts of digital
media use.
It is also imperative that individuals use digital
media responsibly. Based on this report’s research,
individuals are recommended to:
–– Protect their digital identities by being careful about
what they share online and by being aware of the
terms and conditions of platforms and applications.
–– Ensure sufficient time offline for human connection,
healthy physical activity and the necessary
“downtime”, in order to prevent information overload
and stress.
–– Prepare for the coming “gig economy”, taking greater
care in managing professional lives, reputations and
professional development.
–– Make use of the abundant opportunities to learn and
develop, maintain beneficial relationships, make life
entertaining and meaningful, care for others, and
contribute to societal welfare.
Because digital media use poses special risks to children,
parents must not only educate their children but also
manage their digital media use. Research findings suggest
the following guidelines for parents:
–– Monitor children’s digital media engagement and ensure
they get: adequate physical activity, lots of face-to-face
communication, uninterrupted time for academic work,
downtime for free thinking, and even some alone time for
self-reflection.
This is crucial for cognitive, emotional and
social development.
–– Install content filters, parental controls and usage
restriction software on devices used by children in order
to mitigate overuse and protect them from harmful
online content. Avoid digital media in children’s sleep
environments.
–– Consider fewer top-down restrictions on use (which
children will evade) and focus more on education,
guidance and communication about managing online
risks and building digital literacy.
Digital Media and Society
41
. Project Contributors
World Economic Forum Project Team
Claudio Cocorocchia, Project Lead, Content lead for the
Media, Entertainment & Information Industries, Switzerland
Diana El-Azar, Project Sponsor, Member of the Executive
Committee,Switzerland
Anne-Marie Jentsch, Project Manager, Media, Entertainment
& Information Industries (on secondment from Willis Towers
Watson), Switzerland
Mengyu Annie Luo, Project Sponsor, Head of Media,
Entertainment & Information Industries, USA
Anna Sophia O’Neil, Project Coordinator, Media,
Entertainment & Information Industries, USA
Lena Woodward, Project Associate, Media, Entertainment &
Information Industries, Switzerland
Project Advisers
Tom Davenport, Senior Consultant, Research and Innovation
Center, Willis Towers Watson, USA
Anne Huisman, Senior Consultant, Executive
Compensation, Willis Towers Watson, Netherlands
Ravin Jesuthasan, Managing Director and Global Practice
Leader, Willis Towers Watson, USA
Amy Johnson, Research Analyst, Research and Innovation
Center, Willis Towers Watson, USA
Anne Randhava, Analyst, Communication and Change
Management, Willis Towers Watson, USA
Steering Committee Members
Olivier Oullier, Professor of Behavioural and Brain Sciences,
Aix Marseille University, France (2011 - 2015)
Irene Braam, Vice-President, Government Relations, and
Head, Brussels Liaison Office, Bertelsmann, Belgium
Anne Hunter, Senior Vice-President, Global Marketing
Strategy, comScore, USA
Sanjay Nazerali, Global Chief Strategy Officer, Dentsu Aegis
Network, United Kingdom
Ozge Bulut Marasli, Executive Vice-President, Strategy,
Dogan TV Holding, Turkey
Kevin King, Global Practice Chair, Edelman Digital, Edelman,
USA
Sarah Wynn-Williams, Director, Global Public Policy,
Facebook, USA
Rob Norman, Chief Digital Officer, Global, GroupM, USA
Idalia Cruz, Director, Strategy, Media, Grupo Salinas, Mexico
Yuhyun Park, Founder, iZ HERO Lab, Singapore
Christophe Nicolas, Group Chief Information Officer,
Kudelski Group, and Senior Vice-President and Head,
Kudelski Security, Switzerland
42
Digital Media and Society
Sherry Turkle, Professor of the Social Studies of Science
and Technology, Massachusetts Institute of Technology
(MIT), USA
Karen Willenberg, Director, Regulatory and Legal Affairs,
Electronic Media Network (M-Net), South Africa (2004-2015)
Rishad Tobaccowala, Chief Strategist, Publicis Group, USA
Steven Schwartz, Global Managing Director, Reuters News
Agency, Thomson Reuters, USA (2011-2015)
Ravin Jesuthasan, Managing Director and Global Practice
Leader, Willis Towers Watson, USA
Sam Gregory, Programme Director, WITNESS, USA
Session Contributors
Jakarta, Indonesia 19 April 2015
World Economic Forum on East Asia
“Analogue Hearts and Digital Minds: The Impact of Digital
Media on Human Behaviour”
Rohana Rozhan, Chief Executive Officer, Astro Malaysia
Holdings, Malaysia
Yobie Benjamin, Co-Founder, Avegant Corporation, USA
Dick van Motman, Chairman and Chief Executive Officer,
Dentsu Aegis Network South East Asia, Singapore
Raymond Siva, Managing Director, Edelman, Malaysia
Gloria Ai, Founder and Anchor, iAsk Media, People’s
Republic of China
Seungjoon Chang, Vice-President, Maekyung Media Group,
Republic of Korea
Hu Yong, Professor of Journalism and Communication,
Peking University, People’s Republic of China
Rajnesh Singh, Regional Director, Asia-Pacific, The Internet
Society (ISOC), Singapore
Ranjana Singh, Chairwoman, Indonesia and Vietnam, WPP,
Indonesia
New York, USA 13 May 2015
MEI Industry Spring Strategy Meeting
“Exploring the Drivers behind Changing Media Consumption
Habits”
Sanjay Nazerali, Global Chief Strategy Officer, Dentsu Aegis
Network, United Kingdom
Bernadette Aulestia, Executive Vice President, Domestic
Network Distribution, HBO, USA
Sherry Turkle, Professor of the Social Studies of Science
and Technology, Massachusetts Institute of Technology
(MIT), USA
Chris Altcheck, Chief Executive Officer and Co-Founder,
Mic, USA
Robert Osher, President, Sony Pictures Digital Production
Division (2008-2015), Sony Pictures Entertainment, USA
. Geneva, Switzerland 12 August 2015
Young Global Leaders (YGL) and Alumni Annual Summit
“Digital Changes in Society”
Brian A. Wong, Vice-President; Special Assistant to the
Chairman, Alibaba Group, People’s Republic of China
Sara Sutton Fell, Founder and Chief Executive Officer,
FlexJobs, USA
Yuhyun Park, Founder, iZ HERO Lab, Singapore
Brian Forde, Director, Digital Currency, Massachusetts
Institute of Technology (MIT) Media Laboratory, USA
Sam Gregory, Programme Director, WITNESS, USA
Dalian, People’s Republic of China 10 September 2015
Annual Meeting of the New Champions 2015
“China’s Media Society: Impacts of Changing Media
Consumption Patterns in China”
Yan Xuan, President, Greater China, Nielsen, People’s
Republic of China
Jeremy Heimans, Co-Founder and Chief Executive Officer,
Purpose, USA
Mark Thompson, President and Chief Executive, The New
York Times, USA
Dave Duarte, Chief Executive Officer, Treeshake, South
Africa
Farida Vis, Director, Visual Social Media Lab and Faculty
Research Fellow, University of Sheffield, United Kingdom
Stephane Kasriel, Chief Executive Officer, Upwork, USA
Ravin Jesuthasan, Managing Director and Global Practice
Leader, Willis Towers Watson, USA
Sam Gregory, Programme Director, WITNESS, USA
Blog Contributors
Li Ruigang, Founding Chairman, China Media Capital
(CMC), People’s Republic of China
Robert Grove, Chief Executive Officer, North Asia, Edelman,
Hong Kong SAR
Yan Xuan, President, Greater China, Nielsen, People’s
Republic of China
Yuen-Ying Chan, Director and Professor, Journalism and
Media Studies Centre, University of Hong King, Hong Kong
SAR
Ravin Jesuthasan, Managing Director and Global Practice
Leader, Willis Towers Watson, USA
Dries Buytaert, Founder and Project Lead, Drupal, USA; CoFounder and Chief Technology Officer, Acquia, USA)
Rishad Tobaccowala, Chief Strategist, Publicis Group, USA
Tom Davenport, Senior Consultant, Research and Innovation
Center, Willis Towers Watson, USA
Ravin Jesuthasan, Managing Director and Global Practice
Leader, Willis Towers Watson, USA
George Zarkadakis, Digital Lead, Communications and
Change Management Practice, Willis Towers Watson,
United Kingdom
Sam Gregory, Programme Director, WITNESS, USA
Interviewees
BPS Research Digest Series
Christian Jarrett, Editor, Research Digest, The British
Psychological Society, United Kingdom
Olivier Oullier, Professor of Behavioural and Brain Sciences,
Aix Marseille University, France (2011-2015)
Shahrzad Rafati, Founder and Chief Executive Officer,
BroadbandTV Corp, Canada
danah boyd, Founder, Data & Society Research Institute and
Principal Researcher, Microsoft Research, USA
Sanjay Nazerali, Global Chief Strategy Officer, Dentsu Aegis
Network, United Kingdom
Robert Grove, Chief Executive Officer, North Asia, Edelman,
Hong Kong SAR
Sara Sutton Fell, Founder and Chief Executive Officer,
FlexJobs, USA
Ronaldo Lemos, Co-Founder and Executive Director,
Institute for Technology & Science, Brazil
Yuhyun Park, Founder, iZ HERO Lab, Singapore
Sonia Livingstone, Professor of Social Psychology,
Department of Media and Communications, London School
of Economics and Political Science, United Kingdom
Jonas Prising, Chief Executive Officer, ManpowerGroup,
USA
Sherry Turkle, Professor of the Social Studies of Science
and Technology, Massachusetts Institute of Technology
(MIT), USA
Parenting for a Digital Future Series
Zorana Milicevic, Researcher, Writer and Project Manager,
Kulturis, Serbia
Sonia Livingstone, Professor of Social Psychology,
Department of Media and Communications, London School
of Economics and Political Science, United Kingdom
Emrys Shoemaker, PhD Candidate, Department of
International Development, London School of Economics,
United Kingdom
Michael Dezuanni, Associate Professor and Deputy Director,
Children and Youth Research Centre, Queensland University
of Technology, Australia
Anna Whateley, Lecturer, Queensland University of
Technology, Australia
Andreas Hepp, Professor of Media and Communication
Studies, University of Bremen, Germany
Anthea Edalere-Henderson, Faculty Member, Caribbean
Institute of Media and Communication (CARIMAC),
University of the West Indies, Jamaica
Digital Media and Society
43
. Tables
Table 1: Overview of Respondents (% of Respondents)
South Africa
(n=997)
Germany
(n=1023)
USA
(n=998)
Brazil
(n=1033)
China
(n=1019)
Total
(n=5070)
Male
50
61
29
64
55
52
Female
50
39
71
36
45
48
age=15-17
2
3
0
0
0
1
age=18-24
16
16
6
13
11
12
age=25-34
22
22
33
29
28
27
age=35-44
20
21
18
25
24
21
age=45-50
11
10
13
6
7
9
age=51-54
9
10
6
13
11
10
age=55-64
16
15
16
14
19
16
age=65+
5
4
8
2
1
4
Millennials (age=15-34)
40
40
39
42
39
40
Gen X (age=35-50)
31
30
31
30
30
31
Baby Boomers (age=51-69)
29
29
30
28
30
29
Employed full-time
51
53
43
61
88
59
Employed part-time
10
14
12
11
2
10
Self-employed
16
6
8
13
2
9
Not currently employed &
looking for work
9
8
9
6
2
7
Not currently employed & not
looking for work
8
8
15
3
1
7
Retired
6
10
13
6
4
8
Full-time student
11
18
9
9
6
10
Part-time student
17
6
3
25
8
12
Gender
Age
Generation
Current employment status
Current student status
44
Digital Media and Society
. South Africa
(n=997)
Germany
(n=1023)
USA
(n=998)
Brazil
(n=1033)
China
(n=1019)
Total
(n=5070)
Not currently a student, but
planning to return to school
20
10
13
44
22
22
Not currently a student, not
planning to return to school
52
67
75
23
64
56
Single, never married
32
39
34
26
16
29
Married or domestic
partnership
55
49
52
66
83
61
Separated or divorced
10
10
11
7
1
8
Widowed
2
2
3
2
0
2
Marital status
Number of people in household
1
8
26
22
5
3
13
2
23
33
33
17
11
23
3
21
22
18
34
62
31
4
26
14
15
28
12
19
5 or more
21
5
12
16
12
13
Number of people aged under 18 in household
None
46
55
52
33
34
44
1
24
26
21
39
60
34
2
21
15
16
22
5
16
3
6
3
7
5
0
4
4 or more
2
1
4
1
0
2
Highest level of education completed
Did not complete high
school
4
5
2
3
1
3
Completed high school
27
39
17
20
6
22
Some college/technical
school or university
21
12
24
3
5
13
Completed college/technical
school
20
22
16
12
9
16
Completed university/
undergraduate degree
15
9
24
11
69
26
Completed graduate
school/ graduate degree
12
8
16
50
9
19
Prefer not to answer
2
6
1
1
1
2
Digital Media and Society
45
. South Africa
(n=998)
Germany
(n=1023)
USA
(n=998)
Brazil
(n=1033)
China
(n=1019)
Total
(n=5070)
Less than $25,000
13
24
23
4
4
13
$25,000 to $39,999
9
31
19
8
4
14
$40,000 to $59,999
17
13
16
11
11
14
$60,000 to $74,999
13
9
10
16
12
12
$75,000 to $99,999
11
5
13
13
20
12
$100,000 to $149,999
7
1
9
17
19
10
$150,000 or more
5
1
5
10
11
6
Don’t know
5
4
1
1
1
2
Prefer not to answer
10
13
5
2
2
6
Household Income
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 2a: Digital Media Usage, by Device, Access and Country (% Responding Yes To Using Each Device)
% Yes
South Africa
Germany
USA
Brazil
China
% of total
PC/laptop
96
94
93
97
93
94
Television
93
90
91
98
92
93
Smartphone
85
84
76
88
95
87
Radio
82
80
75
87
43
68
Tablet
56
57
55
68
75
65
Question: Which of the following devices do you have access to?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 2b: Digital Media Usage, by Device, User Frequency and Country (% Responding Yes to Using Each Device 14
Hours or More per Week)
14+ hours/week
South Africa
Germany
USA
Brazil
China
% of total
PC/laptop
52
48
50
49
42
47
Television
24
32
47
18
12
24
Smartphone
40
30
23
42
42
37
Radio
15
14
12
8
5
9
Tablet
14
13
12
14
17
15
Question: On average, approximately how many hours per week do you spend using each device?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
46
Digital Media and Society
. Table 3: How Respondents Spend Their Time Specifically, by Country (% Claiming to Use Digital Media 3 Hours or More
per Day for the Following Reasons)
+3 hours/day
South
Africa
Germany
USA
Brazil
China
% of
total
Doing work/job
46
22
18
49
30
32
Entertainment and amusement (music, TV/film,
short videos and gaming)
24
24
14
36
19
23
Social interaction: chatting and messaging
30
16
8
37
18
21
Professional development (get job/ advance career)
15
7
6
24
11
12
Searching information for personal interest
23
12
8
33
15
18
Building/maintaining professional relationships
13
6
6
24
11
12
Searching information for professional interest
22
8
6
32
10
15
Personal development (learn/be creative)
20
9
7
27
14
15
Consuming news
9
8
6
24
12
12
Shopping
6
7
7
11
12
9
Question: On average, approximately how much time per day do you spend using digital media for each of the following reasons?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 4: Content Attributes that Encourage Users to Share Online Content, by Country (% Selecting that Attribute as Top 3
Choice)
Share content
South Africa
Germany
USA
Brazil
China
% of total
It is entertaining
53
40
38
48
49
46
It contains useful facts
54
38
34
48
40
43
It is inspiring
46
28
29
33
41
36
It comes from a brand
in which I believe
33
29
19
41
35
32
It is novel/unexpected
26
29
14
33
45
32
It would be popular with
my peer group
28
25
19
33
40
31
It allows me to express
my point of view
28
24
27
36
34
30
Other (please specify):
2
2
1
4
1
2
None of the above
10
28
40
9
5
16
Question: Which of the following content attributes would encourage you to share your own content more often? (Please select your top 3 choices in each
column.)
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Digital Media and Society
47
. Table 5: Content Attributes that Encourage Users to Create Online Content, by Country (% Selecting that Attribute as Top 3
Choice)
Create content
South Africa
Germany
USA
Brazil
China
% of total
It allows me to express
my point of view
54
34
31
54
54
47
It contains useful facts
40
33
26
39
41
37
It is entertaining
42
29
25
37
40
35
It is inspiring
43
25
23
39
34
33
It would be popular
with my peer group
28
25
17
33
38
30
It is novel/unexpected
26
24
14
39
36
29
It comes from a brand
in which I believe
23
20
0
14
0
28
Other (please specify):
2
2
1
4
1
2
None of the above
14
36
50
9
8
21
Question: Which of the following content attributes would encourage you to create your own content more often? (Please select your top 3 choices in
each column.)
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 6: Influence Over Respondents’ Digital Media Usage, by Country (% Who Selected It as Most Influential Source)
South Africa
Germany
USA
Brazil
China
% of total
Spouse/partner
13
15
15
22
22
18
Friends
20
23
14
21
14
18
Search engine
20
14
8
13
16
15
Brands
5
3
2
5
16
8
Public opinion
5
6
2
5
11
7
Experts
6
4
2
7
5
5
Other family member
5
5
4
5
5
5
Journalists
1
2
1
3
1
2
Other (please specify)
3
2
2
2
0
2
None of the above
14
22
49
10
5
17
Question: Which of the following has the most influence on the type of digital media you consume? Select the one most influential source.
Source: Implications of Digital Media Survey, 2015, World Economic Forum
48
Digital Media and Society
. Table 7: Willingness to Pay for Various Types of Content, by Country (% Who Claim to Have Paid for the Respective
Content in the Last 12 Months)
South
Africa
Germany
USA
Brazil
China
% of
total
Premium entertainment content (e.g. Netflix,
Spotify or gaming content)
21
28
27
54
37
34
Exclusive content (e.g. HBO Online)
6
7
9
32
35
21
Content that teaches me skills or abilities (e.g.
online university courses)
19
8
7
25
33
21
Specialized content or service (e.g. specific to
a hobby)
14
13
7
18
30
19
Content that gives me access to work
opportunities (e.g.
paid job postings)
21
8
5
23
19
16
Curated news or editorial content (e.g.
Financial Times)
6
10
4
15
21
13
Other (please specify)
2
1
1
2
0
1
None of the above
53
54
63
25
26
41
Question: In the past 12 months, have you paid for any of the following types of digital media?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 8: Respondents Saying that Privacy and Anonymity Are Important, Neutral or Unimportant, and Percentage Agreeing
on Other Aspects of Privacy, by Country (%)
South
Africa
Germany
USA
Brazil
China
% of total
Important
61
76
55
66
79
69
Neutral
22
16
35
24
16
21
Unimportant
17
8
11
10
5
9
Question: How important is anonymity and privacy in your digital media consumption activities?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 9: Social Media Activity Publicly Visible, by Country (%)
South
Africa
Germany
USA
Brazil
China
% of total
All
25
14
26
34
26
25
More than half, but not all
36
36
27
44
57
43
Some, but less than half
31
38
29
19
17
25
None
8
13
18
3
1
7
Question: What percentage of your social media activity would you consider publicly visible (i.e. not restricted to a closed group of individuals, such as
friends)?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Digital Media and Society
49
. Table 10: Opinions about Privacy and “Right to be Forgotten”, by Country (%)
% Agree
South
Africa
Germany
USA
Brazil
China
% of
total
The “right to be forgotten”, which means I may
cancel or delete any part of my digital presence,
is important to me
77
66
62
73
73
71
Having complete control over what personal
data of mine are stored and used by brands,
products and services, is important to me
79
69
64
84
77
75
I would be willing to pay money for complete
control over how my personal data are used by
product and service providers who collect user
data in exchange for free offerings (e.g. Gmail)
39
24
27
55
64
46
Question: How much do you agree or disagree with the following statements about your digital presence?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 11a: Likelihood of Clicking on Advertising while Actively Looking for a Similar Product, by Country (%)
% Likely
South Africa
Germany
USA
Brazil
China
% of
total
Footer banners on video content that
you are viewing
35
20
18
56
58
41
Pre-rolls (short video advertisements)
to video content that you are viewing
40
27
18
58
63
45
Banner advertisements on web or
mobile pages
42
31
19
59
58
45
Advertisements embedded in your
social media news feeds
48
25
20
58
61
46
Advertisements on search engine
results pages
56
37
26
68
63
52
Promotional text links embedded
within sponsored stories
43
23
19
56
54
42
Question: If you were actively looking for a similar product/service, how likely would you be to click on each of these types of online advertisements?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
50
Digital Media and Society
. Table 11b: Likelihood of Clicking on Advertising while Not Actively Looking for a Similar Product, by Country (%)
% Likely
South
Africa
Germany
USA
Brazil
China
% of total
Footer banners on video content that
you are viewing
18
14
14
41
53
32
Pre-rolls (short video advertisements)
to video content that you are viewing
23
18
14
44
59
36
Banner advertisements on web or
mobile pages
22
18
14
42
53
34
Advertisements embedded in your
social media news feeds
29
15
15
47
56
37
Advertisements on search engine
results pages
31
22
17
51
59
40
Promotional text links embedded
within sponsored stories
24
14
13
44
52
33
Question: If you were not actively looking for a similar product/service, how likely would you be to click on each of these types of online advertisements?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 12: Respondents Saying They Express Opinions Publicly and within Peer Group, by Country (%)
% Yes
South
Africa
Germany
USA
Brazil
China
% of total
I am likely to publicly express my interest
in, or support for, a brand via social
media
57
33
42
70
77
60
I am likely to express my interest in, or
support for, a brand via social media
within my peer group
64
41
45
75
79
65
Question: How much do you agree or disagree with the following statements about social media sites?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 13: Respondents Who Have Set Up Ad-Blocking Tools, by Country (%)
South
Africa
Germany
USA
Brazil
China
% of total
Third-party advertising blocker tools (e.g.
for web browser)
31
41
19
31
43
35
Privacy control tools that block thirdparty trackers and cookies
39
37
20
42
32
34
Advertisement blocking settings for
social media accounts
23
25
13
20
28
23
None of the above
47
37
69
43
39
46
Question: Have you installed or set up any of the following tools on your device(s)?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Digital Media and Society
51
. Table 14: Corporate Social Responsibility Efforts Deemed Most Important for Media and Entertainment Brands to Support,
by Country (%)
% Important
South
Africa
Germany
USA
Brazil
China
% of total
Corporate transparency (e.g.
educate customers on how their
personal data are stored and
used, providing them full control to
decide)
73
59
54
85
79
72
Environmental sustainability
(e.g. use of sustainable energy)
74
58
50
84
81
72
Ethical labour practices (e.g.
gender parity and equal pay)
66
56
54
80
80
69
Social impact accountability
(e.g. establish anti-addictive
support group for own products
and services)
63
50
41
80
80
66
Philanthropy (e.g. financial or inkind support of charities)
60
32
45
77
69
59
Question: Which of the following corporate social responsibility efforts would you say are most important for media and entertainment brands and
companies to actively support?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 15: Opinions on How Digital Media Has Influenced Quality of life and Desires to Reduce Digital Media Usage, by
Country (%)
% Agree
South
Africa
Germany
USA
Brazil
China
% of total
My digital media use in the last 12
months has generally improved my
overall quality of life
48
30
27
61
66
50
My digital media use in the last 12
months has generally improved the
overall quality of my social life
46
24
27
63
68
50
My digital media use in the last 12
months has generally improved the
quality of my professional life
53
24
23
67
66
50
Digital media has transformed how I work
61
36
30
66
71
56
I believe I should reduce my use of digital
media for entertainment and social
networking
28
23
26
35
44
33
I believe I should reduce my use of digital
media for information-gathering
19
19
21
33
41
29
Question: How much do you agree or disagree with the following statements about digital media?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
52
Digital Media and Society
.
Table 16: Reported Influence of Digital Media on Civic Participation, by Country (%)
% Better
South Africa
Germany
USA
Brazil
China
% of total
Amount of civic
participation
39
29
23
62
70
49
Quality of civic
participation
40
29
23
64
65
48
Amount of
community
involvement
48
29
27
69
63
50
Quality of
community
involvement
50
32
26
69
62
50
Feeling of
personal
empowerment
57
20
28
67
62
49
% Worse
South Africa
Germany
USA
Brazil
China
% of Total
Amount of civic
participation
4
14
4
5
4
6
Quality of civic
participation
5
15
4
6
5
7
Amount of
community
involvement
6
14
5
5
5
7
Quality of
community
involvement
5
14
5
5
5
7
Feeling of
personal
empowerment
4
14
5
4
6
6
Question: In each category, please select the choice that best reflects the effect digital media use has had on your public life?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 17: How Social Media Sites Have Influenced Civic Participation Action Taken (%)
South Africa
Germany
USA
Brazil
China
% of total
Yes
22
25
12
47
36
30
No
69
61
77
42
54
59
Not sure/Don’t know
9
14
11
11
10
11
Question: In the last 12 months, has there been a time when you decided to TAKE ACTION (e.g. start a petition or create content) involving a political or
social issue because of something you read on a social networking site?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Digital Media and Society
53
. Table 18: Respondents Using Social Networking Sites for Social or Political Action a Few Times per Week, by Country (%)
% A few times per week
South
Africa
Germany
USA
Brazil
China
% of total
Post links to political stories or articles for
others to read
13
10
8
28
21
17
Post your own thoughts or comments on
political or social issues
15
12
10
29
20
18
Encourage others to take action on a political
or social issue that is important to you
11
9
8
28
21
17
Re-post content related to political or social
issues that was originally posted by someone
else
14
11
9
31
24
19
“Like” or promote material related to political
or social issues that others have posted
17
14
12
30
31
23
Question: How often do you use social networking sites to…?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 19: Respondents Saying Digital Media Reduces, Improves or Has No Effect on Their Effectiveness at Work, by
Country (%)
% Better
South Africa
Germany
USA
Brazil
China
% of total
Ability to find work
65
40
35
73
71
61
Ability to do your work
71
40
37
79
78
66
Ability to learn and
develop professionally
77
46
38
80
77
68
Ability to maintain
balance between work
and personal life
58
28
33
73
74
59
Building relationships
with professional
contacts
69
40
39
80
71
63
Ability to collaborate with
colleagues
70
39
38
79
76
65
Ability to collaborate with
stakeholders outside
your work organization
60
39
26
61
74
58
54
Digital Media and Society
. % Worse
South Africa
Germany
USA
Brazil
China
% of total
Ability to find work
3
12
4
2
2
4
Ability to do your work
4
14
5
3
2
5
Ability to learn and
develop professionally
2
13
4
3
2
4
Ability to maintain
balance between work
and personal life
8
19
6
5
3
7
Building relationships
with professional
contacts
2
12
4
2
4
5
Ability to collaborate with
colleagues
3
13
4
2
3
4
Ability to collaborate with
stakeholders outside
your work organization
3
12
5
3
2
4
Question: In each category, please select the choice that best reflects the effect digital media use has had on your professional life?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 20: How Digital Media Use for Work-Related Purposes Has Changed in the Past Three Years, and How It Is
Predicted to Change in the Next Three Years, by Country (%)
Change in past three years
South
Africa
Germany
USA
Brazil
China
% of total
Greater
79
58
43
82
69
69
Same
15
32
45
11
27
25
Less
4
8
5
5
3
4
Don’t know
2
3
7
1
1
2
Predicted change in next three years
South
Africa
Germany
USA
Brazil
China
% of total
Greater
78
53
42
80
71
68
Same
17
37
45
16
26
26
Less
3
6
4
2
3
3
Don’t know
2
4
10
2
2
3
Question: Compared with three years ago, is your use of digital media for work-related purposes….Thinking ahead three years, do you think your use of
digital media for work-related purposes will be…?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Digital Media and Society
55
. Table 21: Social Media’s Effect on Work-Effectiveness, by Country (%)
South
Africa
Germany
USA
Brazil
China
% of total
Improves
29
14
11
64
61
42
No effect
45
56
68
19
27
39
Reduces
24
19
13
14
9
14
Don’t know
3
10
9
3
3
5
Question: What effect does use of social media (e.g. YouTube or Facebook) have on your work effectiveness?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 22: Respondents Reporting Impact of Digital Media, by Country and Attribute (%)
% Better
South
Africa
Germany
USA
Brazil
China
% of
total
Empathy
63
28
32
63
70
54
Ability to make physical friends
38
24
21
60
64
45
Ability to find a physical significant other
30
20
16
51
64
41
Ability to maintain relationships with friends
65
38
41
73
72
61
Ability to maintain relationship with significant
other
45
23
20
58
70
48
Oral communication skills
45
25
21
58
59
45
Written communication skills
59
42
30
67
65
55
Critical thinking and problem solving
62
39
28
71
69
56
Length of attention span
45
25
20
58
61
45
Short-term memory
42
29
22
54
66
47
Long-term memory
47
26
23
59
56
45
Motor skills
50
34
28
63
59
49
Stress
37
20
20
45
51
37
Physical health
34
17
20
46
59
39
Mental health
48
28
24
60
66
49
56
Digital Media and Society
. % Worse
South
Africa
Germany
USA
Brazil
China
% of
total
Empathy
5
16
6
5
4
7
Ability to make physical friends
11
19
8
8
8
10
Ability to find a physical significant other
8
20
8
7
6
9
Ability to maintain relationships with friends
5
14
5
5
4
6
Ability to maintain relationship with significant
other
7
17
7
6
4
8
Oral communication skills
10
18
9
9
9
11
Written communication skills
7
15
7
6
7
8
Critical thinking and problem solving
4
14
6
5
4
6
Length of attention span
11
21
14
10
9
12
Short-term memory
8
18
9
9
5
9
Long-term memory
7
18
8
8
11
11
Motor skills
6
13
5
5
9
8
Stress
14
24
11
12
9
13
Physical health
14
26
12
15
10
15
Mental health
5
17
8
6
5
8
Question: In each category, please select the choice that best reflects the effect digital media use has had on your own private life?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Table 23: Respondents Believing that Digital Media Usage Could Create Problems for Youth of Various Ages,
by Country (%)
% Probably/Certainly
South
Africa
Germany
USA
Brazil
China
% of total
Younger than 2 years
49
67
43
67
47
54
2-3 years
55
70
45
69
53
58
4-7 years
63
70
53
71
68
66
8-11 years
71
64
60
71
80
71
12-15 years
69
49
60
57
83
67
16-18 years
57
33
57
45
80
59
Age
Question: To what extent do you think too much use of digital media can create problems for youth?
Source: Implications of Digital Media Survey, 2015, World Economic Forum
Digital Media and Society
57
. Endnotes
1.
http://www.weforum.org/projects/shaping-future-implications-digital-media-society
2.
http://epceurope.eu/wp-content/uploads/2015/09/epc-trends-social-media.pdf
3.
https://www.globalwebindex.net/blog/digital-v-traditional-media-consumption-q3-2015
4.
https://www.globalwebindex.net/blog/digital-v-traditional-media-consumption-q3-2015
5.
https://agenda.weforum.org/2015/09/fourth-industrial-revolution/
6.
http://epceurope.eu/wp-content/uploads/2015/09/epc-trends-social-media.pdf
7.
https://www.globalwebindex.net/blog/fast-growth-nations-clock-up-the-most-hours-for-mobile-web-usage
8.
http://wearesocial.net/blog/2015/01/digital-social-mobile-worldwide-2015/
9.
http://wearesocial.net/blog/2015/01/digital-social-mobile-worldwide-2015/
10. https://www.globalwebindex.net/blog/digital-v-traditional-media-consumption-q3-2015
11. https://www.globalwebindex.net/blog/digital-v-traditional-media-consumption-q3-2015
12. http://wave.umww.com
13. Ibid.
14. http://www.pulsarplatform.com/#studies/White_Papers/1
15. http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1528077
16. http://www.pulsarplatform.com/#studies/White_Papers/1
17. http://wave.umww.com
18. http://www.pewresearch.org/fact-tank/2015/02/12/5-facts-about-online-video-for-youtubes-10th-birthday/
19. https://meco6936.wordpress.com/2015/06/04/accessment3-participation-and-user-created-content/
20. http://www.carat.com/global/en/news-views/faith-vs-experience-building-trust-in-the-digital-age/
21. https://en.wikipedia.org/wiki/Collective_consciousness
22. http://www.carat.com/global/en/news-views/faith-vs-experience-building-trust-in-the-digital-age/
23. http://www.mariekedemooij.com/articles/goodrich_demooij_2013_journal_marketingcommunications.pdf
24. http://epub.wu.ac.at/3567/
25. http://www.digitalnewsreport.org
26. http://www.wired.com/2015/08/times-1-million-online-subscribers-needs/
27. https://en.wikipedia.org/wiki/Bloomberg_L.P.
28. http://www.businessinsider.com/blendle-signs-up-german-major-national-newspapers-2015-6?)?r=UK&IR=T
29. http://www.libertyglobal.com/PDF/public-policy/The-Value-of-Our-Digital-Identity.pdf
30. http://www.statista.com/stats/166066/music%20piracy
31. http://www.libertyglobal.com/PDF/public-policy/The-Value-of-Our-Digital-Identity.pdf
32. https://www.google.com/transparencyreport/removals/europeprivacy/
33. https://www.youtube.com/watch?v=nkfBTUKBnz8
34. http://www.groupm.com/news/press-releases/groupm-year-next-year-reports-slow-global-ad-recovery-5th-year
35. https://www.linkedin.com/pulse/20140913132811-25326384-trends-in-advertising-display-ads-are-dead
36. http://fortune.com/2015/09/21/apple-adblock-stats/
37. Ibid.
38. http://www.secretmedia.com/whitepaper/SecretMedia_Adblock&GlobalVideo.pdf
39. http://sourcepoint.com/comscore-and-sourcepoint-the-state-of-ad-blocking/
58
Digital Media and Society
. 40. http://www.secretmedia.com/whitepaper/SecretMedia_Adblock&GlobalVideo.pdf
41. http://adage.com/article/digitalnext/ad-blocking-unnecessary-internet-apocalypse/300470/
42. http://www.edelman.com/insights/intellectual-property/2015-edelman-trust-barometer/
43. http://www.digitalnewsreport.org
44. http://www.libertyglobal.com/PDF/public-policy/The-Value-of-Our-Digital-Identity.pdf
45. http://www.dailymail.co.uk/sciencetech/article-2989768/Facebook-slammed-advertising-funeral-directors-CANCERpatient-Promotions-appeared-sufferer-Googled-disease.html
46. http://www.iabuk.net/research/library/mediascope-europe-the-connected-life-of-digital-natives
47. http://www.smarpshare.com
48. http://www.chicagobusiness.com/article/20140325/OPINION/140329895/corporate-social-responsibility-ismillennials-new-religion
49. http://digiday.com/publishers/5-things-learned-ny-times-2014/
50. http://www.smh.com.au/entertainment/tv-and-radio/netflixs-algorithm-matches-content-to-eyeballs-and-is-rewritingthe-tv-rulebook-20150731-gintcf.html
51. https://press.linkedin.com/about-linkedin
52. https://vimeo.com/105633579
53. source: https://www.youtube.com/watch?v=zIEIvi2MuEk
54. https://www.facebook.com/about/privacy
55. https://www.facebook.com/help/443357099140264
56. https://www.facebook.com/help/239377769603639
57. https://govtrequests.facebook.com/
58. http://www3.weforum.org/docs/WEFUSA_NewVisionforEducation_Report2015.pdf
59. http://www.pewinternet.org/2015/08/06/teens-technology-and-friendships/
60. https://assets.documentcloud.org/documents/2401429/technology.pdf
61. http://www.pewinternet.org/2015/01/15/social-media-and-stress/
62. http://www.pewinternet.org/2015/01/15/social-media-and-stress/
63. http://journalistsresource.org/studies/international/global-tech/research-arab-spring-internet-key-studies
64. http://onlinelibrary.wiley.com/doi/10.1111/j.1460-2466.2012.01628.x/full
65. https://research.facebook.com/blog/382753905228438/visualizing-crisis-relief-in-nepal/
66. http://www.huffingtonpost.com/entry/facebook-google-maps-refugees-migrants_55f1aca8e4b03784e2783ea4
67. http://www.cnbc.com/2015/09/22/drug-ceo-will-lower-price-of-daraprim-after-hike-sparked-outrage.html
68. https://www.change.org
69. https://www.avaaz.org
70. https://witness.org
71. http://www.forbes.com/www.forbes.com/sites/nextavenue/2012/11/26/6-mistakes-to-avoid-when-giving-to-charity/
72. http://journalistsresource.org/studies/politics/digital-democracy/social-media-influence-politics-participationengagement-meta-analysis
73. http://www.nature.com/nature/journal/v489/n7415/full/nature11421.html
74. http://www.pewinternet.org/2014/12/30/technologys-impact-on-workers/
75. http://www.rbs.com/news/2015/october/rbs-becomes-first-bank-in-the-world-to-launch-facebook-at-work.html
76. ttp://uk.businessinsider.com/slack-survey-shows-it-reduces-work-email-2015-10?r=US&IR=T
77. https://www.towerswatson.com/en/Insights/IC-Types/Survey-Research-Results/2013/12/2013-2014-change-andcommunication-roi-study
78. http://www.mckinsey.com/insights/employment_and_growth/the_world_at_work
Digital Media and Society
59
. 79. http://cxcglobal.com/whitepapers/Aberdeen_-_contingent_labor_workforce.pdf
80. https://www.freelancersunion.org/blog/2014/09/12/how-many-freelancers-are-there-america-53-million/
81. http://2020workforce.com/2014/09/17/the-workforce-of-the-future-will-be-increasingly-flexible/
82. http://www.mckinsey.com/insights/employment_and_growth/connecting_talent_with_opportunity_in_the_digital_age
83. http://www.mckinsey.com/insights/employment_and_growth/connecting_talent_with_opportunity_in_the_digital_age
84. http://www.weforum.org/projects/new-vision-education
85. https://www.towerswatson.com/en/Insights/IC-Types/Survey-Research-Results/2012/07/Global-Talent-2021
86. https://hbr.org/resources/pdfs/comm/RedHat/RedHatReportMay2015.pdf
87. https://towerswatson.com/en-MY/Insights/Newsletters/Global/emphasis/2014/consider-a-diverse-cross-industrytalent-pool
88. http://journalistsresource.org/studies/society/social-media/social-media-violent-extremism-isis-online-speechresearch-review#sthash.aHRRdVR6.dpuf
89. http://www.bostonmagazine.com/news/blog/2014/03/24/online-trolls-harvard-talk-susan-benesch/
90. http://www.ohchr.org/EN/Issues/FreedomOpinion/Pages/Standards.aspx
91. http://www3.weforum.org/docs/WEF_InternetTrustBubble_Report2_2014.pdf
92. http://www.technologyreview.com/news/539021/probing-the-dark-side-of-googles-ad-targeting-system/
93. http://www.degruyter.com/view/j/popets.2015.1.issue-1/popets-2015-0007/popets-2015-0007.xml
94. http://www.technologyreview.com/news/539021/probing-the-dark-side-of-googles-ad-targeting-system/
95. Ibid.
96. http://www.journalism.org/2015/06/01/millennials-political-news/
97. http://social.cs.uiuc.edu/papers/pdfs/Eslami_Algorithms_CHI15.pdf
98. http://smapp.nyu.edu/papers/SocialMediaReduces.pdf
99. http://crx.sagepub.com/content/41/8/1042
100. http://www.digitalnewsreport.org
101. http://www.cjr.org/analysis/whos_afraid_of_a_big_bad_algorithm.php
102. http://jia.sipa.columbia.edu/social-movements-governments-digital-age-evaluating-complex-landscape/
103. http://www.mckinsey.com/insights/business_technology/four_fundamentals_of_workplace_automation
104. http://www.ft.com/intl/cms/s/0/fc76fce2-67b3-11e5-97d0-1456a776a4f5.html
105. http://digest.bps.org.uk/2014/02/student-narcissists-prefer-twitter-more.html
106. http://www.nytimes.com/2010/06/27/fashion/27StudiedEmpathy.html?_r=0
107. http://www.csudh.edu/psych/Virtual_empathy_-_Positive_and_negative_impacts_of_going_online_upon_empathy_
in_young_adults.pdf
108. http://www.wsj.com/articles/is-technology-making-people-less-sociable-1431093491
109. http://www.vodafone.com/content/index/media/vodafone-group-releases/2015/groudbreaking_global_survey.html
110. http://netchildrengomobile.eu/ncgm/wp-content/uploads/2013/07/NCGM_FinalReport_Country_DEF.pdf
111. http://www.mentalhealth.org.uk/help-information/mental-health-a-z/I/internet/
112. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4052222/
113. http://www.tandfonline.com/doi/abs/10.1080/1369118X.2012.710245
114. http://www.ncbi.nlm.nih.gov/pubmed/21499141?dopt=AbstractPlus
115. http://www.businessinsider.com/south-korea-online-gaming-addiction-rehab-centers-2015-3?r=UK&IR=T
116. http://www.sciencedirect.com/science/article/pii/S0747563213001842
117. Ibid.
118. Ibid.
119. http://www.jahonline.org/article/S1054-139X(12)00790-2/abstract?cc=y=
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